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==TGM pages needs == | ==TGM pages needs == | ||
Compile data and order them in a logical menu. Please be comprehensive of the article writing progress and follow this convention:<br> | Compile data and order them in a logical menu. Please be comprehensive of the article writing progress and follow this convention:<br> | ||
* <tt>25% </tt>[[ | * <tt>25% </tt>[[File:25%.png]]: empty or simple draft. | ||
* <tt>50% </tt>[[ | * <tt>50% </tt>[[File:50%.png]]: outline summary. | ||
* <tt>75% </tt>[[ | * <tt>75% </tt>[[File:75%.png]]: good summary. | ||
* <tt>100% </tt>[[ | * <tt>100% </tt>[[File:100%.png]]: consistent and serious summary (always perfectible).<br><br> | ||
=== Terms/Legend [[ | === Terms/Legend [[File:50%.png]]=== | ||
---- | ---- | ||
There is a lot of appelation standard on Tetris Games and TGM have interesting specification. To avoid confusion we list the basics in the a [[TGM legend|specific definition page]]. | There is a lot of appelation standard on Tetris Games and TGM have interesting specification. To avoid confusion we list the basics in the a [[TGM legend|specific definition page]]. | ||
=== Game mode Achievement [[ | === Game mode Achievement [[File:25%.png]]=== | ||
---- | ---- | ||
empty for now. | empty for now. | ||
=== Rotation system [[ | === Rotation system [[File:25%.png]]=== | ||
---- | ---- | ||
The TGM series use several rotation system but the primary is the [[TGM legend#ARS|Arika Rotation System (ARS)]]. TGM1 and TGM2 shares same ARS system. TGM3 have two distinct system named Classic (extended ARS) and [[TGM legend#SRS|World (SRS)]]. TGM ACE propose three systems SRS, ARS1 and ARS2. | The TGM series use several rotation system but the primary is the [[TGM legend#ARS|Arika Rotation System (ARS)]]. TGM1 and TGM2 shares same ARS system. TGM3 have two distinct system named Classic (extended ARS) and [[TGM legend#SRS|World (SRS)]]. TGM ACE propose three systems SRS, ARS1 and ARS2. | ||
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==== Basic block control flow [[ | ==== Basic block control flow [[File:25%.png]]==== | ||
# Check the Initial Rotation | # Check the Initial Rotation | ||
# A new block appears | # A new block appears | ||
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==== Parameters [[ | ==== Parameters [[File:25%.png]]==== | ||
---- | ---- | ||
Aside from fall speed, the speed of gameplay in TGM is basically determined by the following 4 parameters. The names given here are unofficial, as no official names are known. | Aside from fall speed, the speed of gameplay in TGM is basically determined by the following 4 parameters. The names given here are unofficial, as no official names are known. | ||
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|- | |- | ||
! Delayed Auto Shift Delay (横溜め時間 - yokotame jikan) | ! Delayed Auto Shift Delay (横溜め時間 - yokotame jikan) | ||
| The frames to delayed auto shift. | | The frames to delayed auto shift. When holding left or right during the specified frames, horizontal movement is faster. It will move 1 row per frame. | ||
|- | |- | ||
! Lock Delay (接着時間/固定時間 - setchaku jikan or kotei jikan) | ! Lock Delay (接着時間/固定時間 - setchaku jikan or kotei jikan) | ||
| The number of frames until a piece locks down and | | The number of frames until a piece locks down and it can't be moved or rotated. If the altitude of the piece changes, the lock delay countdown will be reset. | ||
|- | |- | ||
! Line Clear Delay (消去時間 - shoukyo jikan) | ! Line Clear Delay (消去時間 - shoukyo jikan) | ||
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|} | |} | ||
=== Time Attack [[ | === Time Attack [[File:25%.png]]=== | ||
---- | ---- | ||
empty. | empty. | ||
=== 20G build [[ | === 20G build [[File:25%.png]]=== | ||
---- | ---- | ||
20G is when it takes one frame for | 20G is when it takes one frame for a block to hit the bottom of the play field. It is also the fast falling speed in the games. | ||
,or see : <br> | ,or see : <br> | ||
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* http://www13.plala.or.jp/TETRiS_TGM/kouza/7.htm<br> | * http://www13.plala.or.jp/TETRiS_TGM/kouza/7.htm<br> | ||
=== | === M-Roll [[File:25%.png]]=== | ||
---- | ---- | ||
The M-Roll is very difficult than the fading roll. When a piece is placed, it disappears. | |||
* http://www13.plala.or.jp/TETRiS_TGM/kouza/16.htm (bottom page)<br> | * http://www13.plala.or.jp/TETRiS_TGM/kouza/16.htm (bottom page)<br> | ||
=== Wall Kick Analysis [[ | === Wall Kick Analysis [[File:25%.png]]=== | ||
---- | ---- | ||
Empty for now, see :<br> | Empty for now, see :<br> | ||
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=== Synchro Analysis [[ | === Synchro Analysis [[File:25%.png]]=== | ||
---- | ---- | ||
see middle of http://www13.plala.or.jp/TETRiS_TGM/kouza/7.htm | see middle of http://www13.plala.or.jp/TETRiS_TGM/kouza/7.htm | ||
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=== miscanellous Tips [[ | === miscanellous Tips [[File:25%.png]]=== | ||
---- | ---- | ||
* 4 directionnal Arcade Stick limitation need | * 4 directionnal Arcade Stick limitation need | ||
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¹Will likely turn out to be vaporware, as the same issue existed for [[TGM4]]'s 2nd test under the name ''TGM2015'', so it will be unreleased for as long as [[TTC]] owns the rights to [[Tetris (general)|Tetris]].<!--Henk Rogers bought the rights to Tetris in 1996 (when he started TTC), add 95 years and you get 2092 expiration. And because they are still alive at this point, the game would still be copyrighted in 2092 anyway.--> | ¹Will likely turn out to be vaporware, as the same issue existed for [[TGM4]]'s 2nd test under the name ''TGM2015'', so it will be unreleased for as long as [[TTC]] owns the rights to [[Tetris (general)|Tetris]].<!--Henk Rogers bought the rights to Tetris in 1996 (when he started TTC), add 95 years and you get 2092 expiration. And because they are still alive at this point, the game would still be copyrighted in 2092 anyway.--> | ||
[[Category:Games | {{stub}} | ||
[[Category:General | [[Category:Games]] | ||
[[Category:General information]] |
Latest revision as of 21:57, 5 November 2023
Games
- 1998 Tetris The Grand Master
- 2000 Tetris The Absolute The Grand Master 2 or T.A.
- 2000 Tetris The Absolute The Grand Master 2 PLUS or TAP
- 2005 Tetris The Grand Master 3 Terror-Instinct or Ti
- 2005 Tetris The Grand Master Ace
- Tetris The Grand Master 4 The Masters of Round (unreleased)¹
TGM pages needs
Compile data and order them in a logical menu. Please be comprehensive of the article writing progress and follow this convention:
- 25% : empty or simple draft.
- 50% : outline summary.
- 75% : good summary.
- 100% : consistent and serious summary (always perfectible).
Terms/Legend
There is a lot of appelation standard on Tetris Games and TGM have interesting specification. To avoid confusion we list the basics in the a specific definition page.
Game mode Achievement
empty for now.
Rotation system
The TGM series use several rotation system but the primary is the Arika Rotation System (ARS). TGM1 and TGM2 shares same ARS system. TGM3 have two distinct system named Classic (extended ARS) and World (SRS). TGM ACE propose three systems SRS, ARS1 and ARS2.
The ARS inherits its tetrimino colors and rotation rules from Sega's 1988 arcade version of Tetris, and expands it by including compensations (wall-kicks), allowing pieces to rotate in tight spots. See TGM Rotation for further explanation.
Basic block control flow
- Check the Initial Rotation
- A new block appears
- loop until a block locked.
- Check a block actions. (Actions effect following the below sequence in a frame.)
- Rotation
- Horizonal Move
- Vertical Drop
- Check to lock a block
- Check a block actions. (Actions effect following the below sequence in a frame.)
Please see 'course on TGM' for details. http://www13.plala.or.jp/TETRiS_TGM/kouza/1.htm (Japanese, but includes animation GIFs.)
Parameters
Aside from fall speed, the speed of gameplay in TGM is basically determined by the following 4 parameters. The names given here are unofficial, as no official names are known.
Name | Description |
---|---|
Appearance Delay (出現時間 - shutsugen jikan, ARE) | The frames between a last block locked to a new block appears. Is this called for 'ARE'? while this time, players can input actions for shift / IRS. |
Delayed Auto Shift Delay (横溜め時間 - yokotame jikan) | The frames to delayed auto shift. When holding left or right during the specified frames, horizontal movement is faster. It will move 1 row per frame. |
Lock Delay (接着時間/固定時間 - setchaku jikan or kotei jikan) | The number of frames until a piece locks down and it can't be moved or rotated. If the altitude of the piece changes, the lock delay countdown will be reset. |
Line Clear Delay (消去時間 - shoukyo jikan) | The animation frames of line-clearing animations. during this time, the game accepts input for DAS / IRS / IHS. |
Time Attack
empty.
20G build
20G is when it takes one frame for a block to hit the bottom of the play field. It is also the fast falling speed in the games.
,or see :
- http://www13.plala.or.jp/TETRiS_TGM/kouza/5.htm
- http://www13.plala.or.jp/TETRiS_TGM/kouza/6.htm
- http://www13.plala.or.jp/TETRiS_TGM/kouza/7.htm
M-Roll
The M-Roll is very difficult than the fading roll. When a piece is placed, it disappears.
- http://www13.plala.or.jp/TETRiS_TGM/kouza/16.htm (bottom page)
Wall Kick Analysis
Empty for now, see :
Synchro Analysis
see middle of http://www13.plala.or.jp/TETRiS_TGM/kouza/7.htm
In a frame, actions effect in order 'Rotation -> Move -> Drop'.
If player rotate without DAS to left
- Rotate Block
- No Move
- Drop Block
If player rotate with DAS to left
- Rotate Block
- Move Left Block
- Drop Block
And more advanced technics descripted in http://www13.plala.or.jp/TETRiS_TGM/kouza/12.htm
miscanellous Tips
- 4 directionnal Arcade Stick limitation need
Temp Idea data
- Japanese/French pages support.
¹Will likely turn out to be vaporware, as the same issue existed for TGM4's 2nd test under the name TGM2015, so it will be unreleased for as long as TTC owns the rights to Tetris.
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