Tetris (NES, Nintendo): Difference between revisions

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|ingame-scrn=NES Tetris SS1.gif
|ingame-scrn=NES Tetris SS1.gif
|hard=none
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|SRS=[[Nintendo Rotation System]]<br>right-handed version
|playfield=10x20
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|preview=1
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Revision as of 04:10, 13 February 2007

Tetris

NES Tetris Box Front.jpg
Developer(s) Nintendo
Publisher(s) Nintendo
Release Date(s) 1989
Platform(s) NES

Gameplay Info

Next pieces 1
Playfield dimensions 10x20
Hold piece no
Hard drop none
Rotation system {{{system}}}
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
NES Tetris SS2.gif NES Tetris SS1.gif

Nintendo published the first official version of Tetris for Nintendo Entertainment System. Unlike Tetяis, this game has no 2-player mode.

Details

The Nintendo Entertainment System is specified to run at 60.0988 frames per second.

Rotation system is a right-handed Nintendo Rotation System. Lock delay, wall kick, and hard drop are not present. DAS initial delay is 16 frames, and then every 6 frames. Soft drop speed is 1/2G. ARE is 10 frames; line clear delay is an additional 20 frames.

The following table of gravity speeds was observed and later found to be stored at $898E (offset $099E in the iNES format ROM):

Level Number of frames
00 48
01 43
02 38
03 33
04 28
05 23
06 18
07 13
08 8
09 6
10–12 5
13–15 4
16–18 3
19–28 2
29+ 1

In Marathon (called A-TYPE), when the player line clear (startLevel * 10 + 10) or 100 lines, whatever comes first, the level advances by 1. After this, the level advances by 1 for every 10 lines.

  • Start at level 5, advance to level 6 at 60 lines, advance to level 7 at 70 lines.
  • Start at level 12, advance to level 13 at 100 lines, advance to level 14 at 110 lines.


See also

External links