Wall kick: Difference between revisions

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(DTET has no floorkick and complex is subjective)
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*The rotation system of ''[[The New Tetris]]'', considered a predecessor to SRS
*The rotation system of ''[[The New Tetris]]'', considered a predecessor to SRS
*[[SRS]], the flexible Standard Rotation System used by games that follow the [[Tetris Guideline]]
*[[SRS]], the flexible Standard Rotation System used by games that follow the [[Tetris Guideline]]
*The rotation system of ''[[DTET]]'', a fan game with a complex but unarbitrary wall/floor kick algorithm
*The rotation system of ''[[DTET]]'', a fan game with an unarbitrary wall kick algorithm
*[[XRS]] which is a cross rotation system in [[tetris-ex]]
*[[Tetris Best rotation system]] allowing all kicks used in [[Tetris Best]]


Data tables describing systems for a number of ''[[Tetris]]'' games exist in the source code of several fan games, such as [[Heboris Unofficial Expansion]], [[syoboris]] or [[Lockjaw]].
Data tables describing systems for a number of ''[[Tetris]]'' games exist in the source code of several fan games, such as [[Heboris Unofficial Expansion]], [[syoboris]] or [[Lockjaw]].

Revision as of 13:53, 22 February 2017

A wall kick happens when a player rotates a piece when no space exists in the squares where that tetromino would normally occupy after the rotation. To compensate, the game sets a certain number of alternative spaces for the tetromino to look. Wall kicks started appearing in games because after a piece would be backed up against the wall, it would awkwardly be unable to rotate until first moving back.

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Tet.pngttTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
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Here T can rotate

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ttTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
tTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
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Here T cannot rotate without a wall kick

The simplest wall kick algorithm, used (with variations) by TGM rotation and several fan games in the same tradition, is to try moving the tetromino one space to the right, and then one space to the left, and fail if neither can be done. Wall kicks increase the number of possible twists.

Other notable rotation systems that include wall kick or floor kick include the following:

Data tables describing systems for a number of Tetris games exist in the source code of several fan games, such as Heboris Unofficial Expansion, syoboris or Lockjaw.

External links