List of twists: Difference between revisions

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'''''Twists''''', called "spin moves" in ''[[The New Tetris]]'''s manual, let a player fix some otherwise difficult situations. These examples cover [[Tetris Guideline|re]][[Official Scratch Tetris|c]][[Tetrinsanity|e]][[Tetris Best 2|n]][[Tetris-ex|t]][[Atari| ]][[Tetris Best|g]][[TGM|a]][[Tetris Perfect|m]][[Tetris Return|e]][[The New Tetris|s]], but some of them may not work for earlier ''[[Tetris (general)|Tetris]]'' [[game]]s that use little or no [[wall kick]].
'''''Twists''''', called "spin moves" in ''[[The New Tetris]]'''s manual, let a player fix some otherwise difficult situations. These examples cover [[Tetris Guideline|recent games]], but some of them may not work for earlier ''[[Tetris]]'' [[game]]s that use little or no [[wall kick]].


For a tutorial video of '''SRS''' twists, see:
For a tutorial video of '''SRS''' twists, see:
*[[http://www.youtube.com/watch?v=gRBmqTrJDUA| Chopin's Twist Guide]]
*[[http://www.youtube.com/watch?v=gRBmqTrJDUA| Chopin's Twist Guide]]


Most of these spins can be done in [[Tetris Best]] and [[Tetris Perfect]]/[[Tetris Return]]. For these that don't, entering with a different orientation and/or using 180° rotation and/or sliding the piece diagonally (for Tetris Perfect, also forcing left/right kick first or force-rotating) usually works.
[[Tetris Perfect rotation system]] (or [[Tetris Return rotation system]]) is SRS-compatible. It can do all SRS twists (including "SRS-only" ones), because whether left/right kick should be tested first is same as SRS.
[[Tetris Best 2 rotation system]] is floorkick only, but it does allow a kick 4 or more rows up.


==Rewards for twists==
==Rewards for twists==
Some games give scoring rewards for twisting a tetromino into a tight space. Two basic algorithms, with slight variations, have been used in newer games to detect and reward in-place spins:
Some games give scoring rewards for twisting a tetromino into a tight space. Two basic algorithms, with slight variations, have been used in newer games to detect and reward in-place spins:
*Immobile, used in ''[[The New Tetris]]'', ''[[Tetris Best]]'', ''[[Tetris Best 2]]'' and ''[[Tetris Perfect]]'': A twist is recognised if a tetromino locks in a position where it cannot move left, right, or up. It doesn't have to be T. In The New Tetris, there is only [[The_New_Tetris#Twist_reward|a reward]] if rows are completed in this way. In Tetris Best, any twist will give you 100+ points (increases over time, like all award points). In Tetris Best 2, you gain a grade! In Tetris Perfect, +400 points.
*Immobile, used in ''[[The New Tetris]]'': A twist is recognised if a tetromino locks in a position where it cannot move left, right, or up. There is only [[The_New_Tetris#Twist_reward|a reward]] if rows are completed in this way.
*3-corner T, used in ''[[Tetris DS]]'' and other [[SRS]] based games: A T-spin bonus is awarded if all of the following are true:<sup>[http://www.tetrisconcept.com/forum/viewtopic.php?t=78]</sup>
*3-corner T, used in ''[[Tetris DS]]'' and other [[SRS]] based games: A T-spin bonus is awarded if all of the following are true:<sup>[http://www.tetrisconcept.com/forum/viewtopic.php?t=78]</sup>
*#Tetromino being locked is T.
*#Tetromino being locked is T.
*#Last successful movement of the tetromino was a rotate, as opposed to sideways movement, downward movement, or falling due to gravity. (Canceling lock delay in games that allow it, such as Tetris DS, does not count as a movement.) The tetromino doesn't even have to end up in a different orientation than it was dropped in; setting up the [[well-known twist|WKT]] below in ''Tetris Worlds'' or ''Tetris DS'' and pressing both rotate buttons (B&ndash;A or A&ndash;B) will trigger the T-spin bonus even without any net rotation.
*#Last successful movement of the tetromino was a rotate, as opposed to sideways movement, downward movement, or falling due to gravity. (Canceling lock delay in games that allow it, such as Tetris DS, does not count as a movement.) The tetromino doesn't even have to end up in a different orientation than it was dropped in; setting up the "well-known twist" below in ''Tetris Worlds'' or ''Tetris DS'' and pressing both rotate buttons (B&ndash;A or A&ndash;B) will trigger the T-spin bonus even without any net rotation.
*#Three of the 4 squares diagonally adjacent to the T's center are occupied. (In ''Tetris DS'', the walls and floor surrounding the playfield are considered "occupied", while in ''[[Tetris Worlds]]'' for GBA, they aren't.
*#Three of the 4 squares diagonally adjacent to the T's center are occupied. (In ''Tetris DS'', the walls and floor surrounding the playfield are considered "occupied", while in ''[[Tetris Worlds]]'' for GBA, they aren't.


[[Guideline compliant game differences|Different games]] add further restrictions:
[[Guideline compliant game differences|Different games]] add further restrictions:
*3-corner T no wall, used in ''[[Tetris Worlds]]'': The walls and floor surrounding the playfield are not considered "occupied". This means that if a wall kick places the T tetromino with its flat side against the wall or floor, the T-spin will not be recognized. (Kicks that place the flat side against blocks in the playfield still work.)
*3-corner T no wall, used in ''[[Tetris Worlds]]'': The walls and floor surrounding the playfield are not considered "occupied". This means that if a wall kick places the T tetromino with its flat side against the wall or floor, the T-spin will not be recognized. (Kicks that place the flat side against blocks in the playfield still work.)
*3-corner T no kick, used in ''[[Tetris: New Century]]'', ''[[iPod Tetris]]'', and ''[[Tetris Evolution]]'': The final rotation must not involve a wall kick, that is, it recognizes only the [[well-known twist|WKT]].
*3-corner T no kick, used in ''[[Tetris: New Century]]'', ''[[iPod Tetris]]'', and ''[[Tetris Evolution]]'': The final rotation must not involve a wall kick, that is, it recognizes only the "well known twist" below.


(The names for the algorithms are unofficial, taken from the [[fan game]] ''[[Lockjaw]]''.)
(The names for the algorithms are unofficial, taken from the [[fan game]] ''[[Lockjaw]]''.)


In some of these diagrams, especially those involving ''I'', ''S'' and ''Z'' [[tetromino]]es, the "center" corresponding to the center of rotation is marked with a circle ([[Image:CTet.png|C]]).
In some of these diagrams, especially those involving ''S'' and ''Z'' [[tetromino]]es, the "center" corresponding to the center of rotation in [[SRS]] is marked with a circle ([[File:CTet.png|C]]).
 
= Twists by tetrimino =


==<span id="T">Twists with ''T'' (or ''T-Spin'')</span>==
==<span id="T">Twists with ''T'' (or ''T-Spin'')</span>==


This is the WKT; it's the only one recognized as of 2006.
A well-known twist involves the tetromino ''T''. In fact, these are the only twists that games that use "3-corner T no kick" reward.
{|
|{{pfstart}}
{{pfrow| | | | |D|t|g|g| | }}
{{pfrow|g|g|g|g|t|C| |g|g|g}}
{{pfrow|g|g|g|g|g|t|g|g|g|g}}
{{pfend}}
Drop
|{{pfstart}}
{{pfrow| | | | |E| |g|g| | }}
{{pfrow|g|g|g|g|t|C|t|g|g|g}}
{{pfrow|g|g|g|g|g|t|g|g|g|g}}
{{pfend}}
Rotate left
|}


{{WKT}}
In SRS games that reward kick T-Spins like ''[[Tetris DS]]'' and ''[[Tetris Zone]]'', these count towards the score. This will not count in newer [[Guideline]] games like ''[[Tetris Evolution]]'' or ''[[Tetris Splash]]'', which only count 3-corner no-kick twists. Only the [[WKT]] is recognized by games made on or after 2006.
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | |t|D| | | | }}
{{pfrow| | | | |D|t|g|g| | }}
{{pfrow| | |g|g|t|t|g|g| | }}
{{pfrow| | | | |t|C| |g|g|g}}
{{pfrow|g|g|g|g|t| | |g|g|g}}
{{pfrow|g|g|g|g|g|t|g|g|g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
Drop
Drop
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | |A| | | | }}
{{pfrow| | | | |E| |g|g| | }}
{{pfrow| | |g|g| | |g|g| | }}
{{pfrow| | | | |t|C|t|g|g|g}}
{{pfrow|g|g|g|g|t|t|t|g|g|g}}
{{pfrow|g|g|g|g|g|t|g|g|g|g}}
{{pfend}}
Rotate once
|{{pfstart}}
{{pfrow| | | | |E|t|g|g| | }}
{{pfrow| | | | | |C|t|g|g|g}}
{{pfrow|g|g|g|g|g|t|g|g|g|g}}
{{pfrow|g|g|g|g|g|t|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate right
Or twice
|}
|}


Minor variation for [[TBII]] (single):
In SRS games that reward kick T-Spins like ''[[Tetris DS]]'' and ''[[Tetris Zone]]'', making use of a wall kick saves a bit of dropping time. This will not count in newer games like ''[[Tetris Evolution]]'' or ''[[Tetris Splash]]''.
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | |t|D| | | | }}
{{pfrow| | | | |t|D| | | | }}
{{pfrow| | |g|g|t|t|g|g| | }}
{{pfrow| | |g|g|C|t|g|g| | }}
{{pfrow|g|g|g|g|t| | |g|g|g}}
{{pfrow|g|g|g|g|t| | |g|g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
Line 62: Line 70:
Drop
Drop
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | |R| | | | }}
{{pfrow| | | | | |A| | | | }}
{{pfrow| | |g|g| |t|g|g| | }}
{{pfrow| | |g|g| | |g|g| | }}
{{pfrow|g|g|g|g| |t|t|g|g|g}}
{{pfrow|g|g|g|g|t|C|t|g|g|g}}
{{pfrow|g|g|g|g|g|t|g|g|g|g}}
{{pfrow|g|g|g|g|g|t|g|g|g|g}}
{{pfend}}
{{pfend}}
Move right
Rotate right
|}
|}


 
This works in Atari Rotation and SRS:
This works in Atari rotation and SRS (a WKT):
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | |d| | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|t|m| | | | | | }}
{{pfrow|g|g|t|d| | | | | | }}
{{pfrow|g|t|t|t| | | | | | }}
{{pfrow|g|t|t|t| | | | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
Line 81: Line 88:
Drop and slide
Drop and slide
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|t|e| | | | | | }}
{{pfrow|g|g|t|e| | | | | | }}
{{pfrow|g|t|t| | | | | | | }}
{{pfrow|g|t|t| | | | | | | }}
{{pfrow|g|g|t|g|g|g|g|g|g|g}}
{{pfrow|g|g|t|g|g|g|g|g|g|g}}
{{pfend}}
Rotate left
|}
Or a kick can be used in Atari rotation. Not possible in [[SRS]].
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|g|g| |s|d| | | | | }}
{{pfrow|g| |s|s|s| | | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
Drop
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|g|g|s|e| | | | | | }}
{{pfrow|g|s|s| | | | | | | }}
{{pfrow|g|g|s|g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate left
Rotate left
Line 122: Line 112:
|}
|}


Note: For [[TBII]], the above move must be done from the other side.
The above move must be done differently in ''[[The New Tetris]]'' and games using the ARS rotation. As this does not involve a wallkick in TGM, it also works in Sega rotation:
 
The above move must be done differently in ''[[The New Tetris]]'', but also works in games using TGM rotation. It doesn't work in SRS. As this does not involve a wallkick in TGM, it also works in Sega rotation:
{|
{|
|- valign="top"
|- valign="top"
Line 159: Line 147:
|{{pfstart}}
|{{pfstart}}
{{pfrow | |t|d| | | | | | |g}}
{{pfrow | |t|d| | | | | | |g}}
{{pfrow |t|t|t|g|g|g|g|g|g|g}}
{{pfrow |t|C|t|g|g|g|g|g|g|g}}
{{pfrow | |g|g|g|g|g|g|g|g|g}}
{{pfrow | |g|g|g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow|t| |a| | | | | | |g}}
{{pfrow|t| |a| | | | | | |g}}
{{pfrow|t|t| |g|g|g|g|g|g|g}}
{{pfrow|C|t| |g|g|g|g|g|g|g}}
{{pfrow|t|g|g|g|g|g|g|g|g|g}}
{{pfrow|t|g|g|g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|}
|}


Triples may not seem possible, but especially games using [[SRS]] will allow them regardless. Notice that the ending position of the T tetromino does not overlap the starting position. Later guideline games don't recognise this, either by not counting triples made with this twist as a T-spin (''[[Tetris Zone]]''), or by not recognising kicked T-spins as a T-spin at all (''[[Tetris Evolution]]''). The block in red is needed, except for using force-rotation in [[Tetris Perfect]].
Triples may not seem possible, but especially games using [[SRS]] will allow them regardless. Notice that the ending position of the T tetromino does not overlap the starting position. Later guideline games don't recognise this, either by not counting triples made with this twist as a T-spin (''[[Tetris Zone]]''), or by not recognising this twist as a T-spin at all (''[[Tetris Evolution]]'').
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | |d|t|sZ|g| | | | }}
{{pfrow| | |d|t|g|g| | | | }}
{{pfrow| | |t|t|t|g| | | | }}
{{pfrow| | |t|t|t|g| | | | }}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
Line 180: Line 168:
Drop and slide
Drop and slide
|{{pfstart}}
|{{pfstart}}
{{pfrow | | |e| |sZ|g| | | | }}
{{pfrow | | |e| |g|g| | | | }}
{{pfrow | | | | | |g| | | | }}
{{pfrow | | | | | |g| | | | }}
{{pfrow |g|g|g|g|t|g|g|g|g|g}}
{{pfrow |g|g|g|g|t|g|g|g|g|g}}
Line 188: Line 176:
Rotate left
Rotate left
|}
|}
 
This one works in [[Tetris (Atari)|Atari rotation]]:
This triple will work in Tetris Best and Tetris Perfect only. (this was actually featured on a t-shirt, probably by mistake)
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| |d|t|g|g|g| | | | }}
{{pfrow| | | |g|g|d| | | | }}
{{pfrow| |t|t|t| |g| | | | }}
{{pfrow| | | |g|S|S|S| | | }}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow| | | |g| |S| | | | }}
{{pfrow|g|g|g| | |g|g|g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfend}}
{{pfend}}
Drop and slide
|{{pfstart}}
|{{pfstart}}
{{pfrow | |e| |g|g|g| | | | }}
{{pfrow| | | |g|g|e| | | | }}
{{pfrow | | | | | |g| | | | }}
{{pfrow| | | |g|S| | | | | }}
{{pfrow |g|g|g|g|t|g|g|g|g|g}}
{{pfrow| | | |g|S|S| | | | }}
{{pfrow |g|g|g|t|t|g|g|g|g|g}}
{{pfrow|g|g|g|g|S|g|g|g|g|g}}
{{pfrow |g|g|g|g|t|g|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate left
|}
|}
 
And this works in both SRS and Atari rotation (assuming there is a rotate right button):
These triples will work in [[Tetris Perfect]]/[[Return]] only. The last two need force-rotation, as (2,-3) and (1,-4) kicks are not in the kick table.
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | |d|t|sZ|g| | | | }}
{{pfrow| | | |g|g|d| | | | }}
{{pfrow| | |t|t|t|g| | | | }}
{{pfrow| | | |g| |t| | | | }}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow| | | |g|t|t|t| | | }}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g| | |g|g|g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfend}}
{{pfend}}
Drop and slide
|{{pfstart}}
|{{pfstart}}
{{pfrow | | |e| |sZ|g| | | | }}
{{pfrow| | | |g|g|a| | | | }}
{{pfrow | | | | | |g| | | | }}
{{pfrow| | | |g|t| | | | | }}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow| | | |g|t|t| | | | }}
{{pfrow |g|g|g|g|t|g|g|g|g|g}}
{{pfrow|g|g|g|g|t|g|g|g|g|g}}
{{pfrow |g|g|g|t|t|g|g|g|g|g}}
{{pfrow |g|g|g|g|t|g|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate left
|}
|}


A complicated SRS example:
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| |d|t|g|g|g| | | | }}
{{pfrow|g|g|g|g|g|g|g|g|t|d}}
{{pfrow| |t|t|t| |g| | | | }}
{{pfrow|g|g|g|g|g|g| | |t|t}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g| |t|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g| | |g}}
{{pfrow|g|g|g| | |g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g| |g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g|g| |a}}
{{pfrow|g|g|g|g|g|g| |t|t|t}}
{{pfrow|g|g|g|g|g|g|g| |t|g}}
{{pfrow|g|g|g|g|g|g|g| | |g}}
{{pfrow|g|g|g|g|g|g|g| |g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g|g| |m}}
{{pfrow|g|g|g|g|g|g|t|t|t| }}
{{pfrow|g|g|g|g|g|g|g|t| |g}}
{{pfrow|g|g|g|g|g|g|g| | |g}}
{{pfrow|g|g|g|g|g|g|g| |g|g}}
{{pfend}}
{{pfend}}
Drop and slide
|{{pfstart}}
|{{pfstart}}
{{pfrow| |e| |g|g|g| | | | }}
{{pfrow|g|g|g|g|g|g|g|g| |e}}
{{pfrow| | | | | |g| | | | }}
{{pfrow|g|g|g|g|g|g| | | | }}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g|t| |g}}
{{pfrow|g|g|g|g|t|g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g|t|t|g}}
{{pfrow|g|g|g|t|t|g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g|t|g|g}}
{{pfrow|g|g|g|g|t|g|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate left
|}
|}
==<span id="I">Twists with ''I''</span>==
Works in TGM and SRS:


{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | |d|t|sZ|g| | | | }}
{{pfrow|g|g|g|g|g|g|g|g|i| }}
{{pfrow| | |t|t|t|g| | | | }}
{{pfrow|g|g|g|g|g|g| | |i| }}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g|g|i| }}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g|g|i| }}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g| | |g|g|g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfend}}
{{pfend}}
Drop and slide
|{{pfstart}}
|{{pfstart}}
{{pfrow | | |e| |sZ|g| | | | }}
{{pfrow|g|g|g|g|g|g|g|g| | }}
{{pfrow | | | | | |g| | | | }}
{{pfrow|g|g|g|g|g|g|i|i|i|i}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g|g| | }}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g|g| | }}
{{pfrow |g|g|g|g|t|g|g|g|g|g}}
{{pfrow |g|g|g|t|t|g|g|g|g|g}}
{{pfrow |g|g|g|g|t|g|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate left
|}
|}


This T-spin works in [[Tetris (Atari)|Atari rotation]], [[TDX]], and Tetris Perfect with force-rotation:
If changing position to the second row, [[rotate]] three times so to twist on lower-middle square.
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | |g|g|sZ|d| | | }}
{{pfrow | | | |i|i|i|i| | | }}
{{pfrow| | | |g|S|S|S| | | }}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow| | | |g| |S| | | | }}
{{pfrow |g|g|g| | | | |g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow | | | | | | | | | | }}
{{pfrow |g|g|g|g|i|g|g|g|g|g}}
{{pfrow |g|g|g| |i| | |g|g|g}}
{{pfrow |g|g|g|g|i|g|g|g|g|g}}
{{pfrow |g|g|g|g|i|g|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate left
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | |g|g|sZ|e| | | }}
{{pfrow | | | | | | | | | | }}
{{pfrow| | | |g|S| | | | | }}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow| | | |g|S|S| | | | }}
{{pfrow |g|g|g|i|i|i|i|g|g|g}}
{{pfrow|g|g|g|g|S|g|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate right
|}
|}
*Without red block: In [[Tetris Perfect]]/[[Return]], force-rotation/diagonal slide needed. In [[Tetris Best]] and [[Tetris Best 2]], diagonal slide needed (there is no force-rotation).
If changing positions to the right columns, turn right. If left, turn left.
*With red block: It works in [[Tetris Perfect]]/[[Return]]. Also, the red block is needed in [[TDX]].


And this works in both SRS and Atari rotation (assuming there is a rotate right button for Atari):
In SRS, I tetrominoes can be rotated on their end blocks:
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | |g|g|d| | | | }}
{{pfrow | | | | |i| | | | | }}
{{pfrow| | | |g| |t| | | | }}
{{pfrow | | | |g|i|g| | | | }}
{{pfrow| | | |g|t|t|t| | | }}
{{pfrow |g|g|g|g|i|g|g|g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow |g|g|g|g|i| | | |g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | |g|g|a| | | | }}
{{pfrow | | | | | | | | | | }}
{{pfrow| | | |g|t| | | | | }}
{{pfrow | | | |g| |g| | | | }}
{{pfrow| | | |g|t|t| | | | }}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|g|t|g|g|g|g|g}}
{{pfrow |g|g|g|g|i|i|i|i|g|g}}
{{pfend}}
{{pfend}}
|}
|}
 
This one works in SRS and [[Tetris (Atari)|Atari]] rotation:
A complicated SRS example (T-Spin double):
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g|g|t|d}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow|g|g|g|g|g|g| | |t|t}}
{{pfrow|g|g|i|i|i|i| | | | }}
{{pfrow|g|g|g|g|g|g|g| |t|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g| | |g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g| |g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g|g| |a}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow|g|g|g|g|g|g| |t|t|t}}
{{pfrow|g|g|i| | | | | | | }}
{{pfrow|g|g|g|g|g|g|g| |t|g}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g| | |g}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g| |g|g}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|}
SRS has a slight asymmetry with how end-block rotation is handled. See [[I-spins in SRS]].
This one is silly but should work (with minor variations) in most systems, even if it is not rewarded:
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g|g| |m}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow|g|g|g|g|g|g|t|t|t| }}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g|g|g|g|g|g|g|t| |g}}
{{pfrow|g|i|i|i|i| | | | | }}
{{pfrow|g|g|g|g|g|g|g| | |g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g| |g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g|g| |e}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow|g|g|g|g|g|g| | | | }}
{{pfrow|g|g|i| | | | | | | }}
{{pfrow|g|g|g|g|g|g|g|t| |g}}
{{pfrow|g| |i| | | | | | | }}
{{pfrow|g|g|g|g|g|g|g|t|t|g}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g|t|g|g}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|}
|}


But not scored as a twist in [[Tetris Best]]/[[Perfect]]/[[Return]], due to immobile being used instead of 3 corner.
The minor variation required for TGM and Sega rotation systems is to do a mirror-image version. This also works in SRS, as well as other systems where I rounds to the right and has no wallkick:


This minor variation is scored as a twist in [[TB]] and [[TP]]/[[TR]]:
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g|g|t|d}}
{{pfrow| | | | | | | |g|g|g}}
{{pfrow|g|g|g|g|g|g| | |t|t}}
{{pfrow| | | | | | | | |g|g}}
{{pfrow|g|g|g|g|g|g|g| |t|g}}
{{pfrow| | | | | |z|z|z|z|g}}
{{pfrow|g|g|g|g|g|g|g| |g|g}}
{{pfrow|g|g|g|g|g|g|g| |g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g|g| |a}}
{{pfrow|g|g|g|g|g|g| |t|t|t}}
{{pfrow|g|g|g|g|g|g|g| |t|g}}
{{pfrow|g|g|g|g|g|g|g| |g|g}}
{{pfrow|g|g|g|g|g|g|g| |g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g|g| |m}}
{{pfrow| | | | | | | |g|g|g}}
{{pfrow|g|g|g|g|g|g|t|t|t| }}
{{pfrow| | | | | | | |z|g|g}}
{{pfrow|g|g|g|g|g|g|g|t| |g}}
{{pfrow| | | | | | | |z| |g}}
{{pfrow|g|g|g|g|g|g|g| |g|g}}
{{pfrow|g|g|g|g|g|g|g|z|g|g}}
{{pfend}}
{{pfrow|g|g|g|g|g|g|g|z|g|g}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g|g| |e}}
{{pfrow|g|g|g|g|g|g| |t| | }}
{{pfrow|g|g|g|g|g|g|g|t|t|g}}
{{pfrow|g|g|g|g|g|g|g|t|g|g}}
{{pfend}}
{{pfend}}
|}
|}


==<span id="I">Twists with ''I''</span>==
In games that use Atari rotation, a similar maneuver can produce a triple:
Works in TGM and SRS:
 
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g|g|i| }}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow|g|g|g|g|g|g| | |i| }}
{{pfrow|g|z|z|z|z| | | | | }}
{{pfrow|g|g|g|g|g|g|g|g|i| }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g|g|i| }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g|g| | }}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow|g|g|g|g|g|g|i|i1|i2|i}}
{{pfrow|g| |z| | | | | | | }}
{{pfrow|g|g|g|g|g|g|g|g3|w4| }}
{{pfrow|g|g|z|g|g|g|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g|g| | }}
{{pfrow|g|g|z|g|g|g|g|g|g|g}}
{{pfrow|g|g|z|g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|}
|}


If changing position to the second row, [[rotate]] three times so to twist on lower-middle square.
==<span id="S">Twists with ''S''</span> and <span id="Z">''Z''</span>==
 
''Game Boy, Sega, TDX, TGM, SRS''
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | |i|i1|i2|i| | | }}
{{pfrow | | | |s| |g|g|g|g|g}}
{{pfrow |g|g|g|g|w3|g4|g|g|g|g}}
{{pfrow |g|g|g|s|C| |g|g|g|g}}
{{pfrow |g|g|g| | | | |g|g|g}}
{{pfrow |g|g|g| |s|g|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
Rotate left<br>and drop
{{pfrow | | | | | | | | | | }}
|
{{pfrow |g|g|g|g|i|g|g|g|g|g}}
{{pfstart}}
{{pfrow |g|g|g| |i1|w2| |g|g|g}}
{{pfrow | | | | | |g|g|g|g|g}}
{{pfrow |g|g|g|g|i3|g4|g|g|g|g}}
{{pfrow |g|g|g| |C|s|g|g|g|g}}
{{pfrow |g|g|g|g|i|g|g|g|g|g}}
{{pfrow |g|g|g|s|s|g|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate left
Rotate left
|{{pfstart}}
{{pfrow | | | | | | | | | | }}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow |g|g|g|i|i1|i2|i|g|g|g}}
{{pfrow |g|g|g|g|w3|g4|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfend}}
Rotate right
|}
|}
If changing positions to the right columns, turn right. If left, turn left.


In SRS, I tetrominoes can be rotated on their end blocks.
''NES, Sega, TDX, TGM, SRS''
 
(For this one, the block highlighted in red is needed in [[TGM3]], but optional in [[Tetris DS]]. The edge of the playfield may also be used in place of that block. If a mirror image is used, the block highlighted in red is needed in both [[TGM3]] and [[Tetris DS]].)
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow | |sZ| | |i| | | | | }}
{{pfrow|G|G|G|G|G| |Z| | | }}
{{pfrow | | | |g|i1|g2| | | | }}
{{pfrow|G|G|G|G| |C|Z|G|G|G}}
{{pfrow |g|g|g|g|i3|g4|g|g|g|g}}
{{pfrow|G|G|G|G|G|Z| |G|G|G}}
{{pfrow |g|g|g|g|i| | | |g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
Rotate right<br>and drop
{{pfrow | |sZ| | | | | | | | }}
|
{{pfrow | | | |g| |g| | | | }}
{{pfstart}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow|G|G|G|G|G| | | | | }}
{{pfrow |g|g|g|g|i|i1|i2|i|g|g}}
{{pfrow|G|G|G|G|Z|C| |G|G|G}}
{{pfrow|G|G|G|G|G|Z|Z|G|G|G}}
{{pfend}}
{{pfend}}
Rotate right
|}
|}


 
''SRS and [[DTET]]:''
This triple works in SRS and [[Tetris (Atari)|Atari]] rotation (but not TGM3/TP/TR's SRS unless there is another block to force a kick down):
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow | | | |s| | | | | | }}
{{pfrow|g|g|i|i1|i2|i| | | | }}
{{pfrow | | | |C|s| | | | | }}
{{pfrow|g|g| |g3|g4|g|g|g|g|g}}
{{pfrow |g|g|g|g|s| |g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow |g|g|g| | |g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate right<br>and drop
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow | | | | | | | | | | }}
{{pfrow|g|g|i| | | | | | | }}
{{pfrow | | | | | | | | | | }}
{{pfrow|g|g1|i2|g|g|g|g|g|g|g}}
{{pfrow |g|g|g|g|C|s|g|g|g|g}}
{{pfrow|g|g3|i4|g|g|g|g|g|g|g}}
{{pfrow |g|g|g|s|s|g|g|g|g|g}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate right again
|}
|}


SRS has a slight asymmetry with how end-block rotation is handled. See [[I-spins in SRS]].
''SRS and DTET:''
 
This one is silly but should work (with minor variations) in most systems, even if it is not rewarded:
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow | | | |s| | | | | | }}
{{pfrow|g|g| | | | | | | | }}
{{pfrow | | | |C|s|g|g|g|g|g}}
{{pfrow|g|i|i1|i2|i| | | | | }}
{{pfrow |g|g|g|g|s| |g|g|g|g}}
{{pfrow|g|g|w3|g4|g|g|g|g|g|g}}
{{pfrow |g|g|g| | |g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow | | | | | | | | | | }}
{{pfrow|g|g|i| | | | | | | }}
{{pfrow | | | | | |g|g|g|g|g}}
{{pfrow|g| |i1|w2| | | | | | }}
{{pfrow |g|g|g|g|C|s|g|g|g|g}}
{{pfrow|g|g|i3|g4|g|g|g|g|g|g}}
{{pfrow |g|g|g|s|s|g|g|g|g|g}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|}
|}


The minor variation required for TGM and Sega rotation systems is to do a mirror-image version (though not in [[OST]] due to different I rotation). This also works in SRS, as well as other systems where I rounds to the right and has no wallkick:
''SRS only:''
 
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | |g|g|g}}
{{pfrow | | | |z|z|g|g| | | }}
{{pfrow| | | | | | | | |g|g}}
{{pfrow | | | | |C|z|g| | | }}
{{pfrow| | | | | |z|z|z|z|g}}
{{pfrow |g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g| |g|g}}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g| |g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | |g|g|g}}
{{pfrow | | | | | |g|g| | | }}
{{pfrow| | | | | | | |z|g|g}}
{{pfrow | | | | | | |g| | | }}
{{pfrow| | | | | | | |z| |g}}
{{pfrow |g|g|g|g|g|z|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g|z|g|g}}
{{pfrow |g|g|g|g|z|C|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g|z|g|g}}
{{pfrow |g|g|g|g|z|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|}
|}


This one is required for the Nintendo right-handed rotation system and [[Official Scratch Tetris]]. It is also in SRS.
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | |g|g|g}}
{{pfrow | | | |g|g|s|s| | | }}
{{pfrow| | | | | | | | |g|g}}
{{pfrow | | | |g|s|C| | | | }}
{{pfrow| | | | | | | | |g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow| | | | | |z|z|z|z|g}}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g| |g|g}}
{{pfrow |g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | |g|g|g}}
{{pfrow | | | |g|g| | | | | }}
{{pfrow| | | | | | | |z|g|g}}
{{pfrow | | | |g| | | | | | }}
{{pfrow| | | | | | | |z|g|g}}
{{pfrow |g|g|g|g|s|g|g|g|g|g}}
{{pfrow| | | | | | | |z| |g}}
{{pfrow |g|g|g|g|C|s|g|g|g|g}}
{{pfrow|g|g|g|g|g|g|g|z|g|g}}
{{pfrow |g|g|g|g|g|s|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate right
|}
|}


Works in [[Official Scratch Tetris]], [[Tetris]] and [[Tetris Best family]] with a floorkick (exact rotation centers are needed for [[Tetris]]):
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow | | |g|g|s|s| | | | }}
{{pfrow| | | | | | |g| |g|g}}
{{pfrow | | |g|s|C| | | | | }}
{{pfrow| | | | | | |g| |g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow| | | | | | |g1|w2|g|g}}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow| | | | | |z|z3|z4|z|g}}
{{pfrow |g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow | | |g|g| | | | | | }}
{{pfrow| | | | | | |g|z|g|g}}
{{pfrow | | |g| | | | | | | }}
{{pfrow| | | | | | |g1|z2|g|g}}
{{pfrow |g|g|g|g|s|g|g|g|g|g}}
{{pfrow| | | | | | |g3|z4|g|g}}
{{pfrow |g|g|g|g|C|s|g|g|g|g}}
{{pfrow| | | | | | | |z| |g}}
{{pfrow |g|g|g|g|g|s|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate right
|}
|}


In games that use Atari rotation, a similar maneuver can produce a triple:
'''No overhang method'''
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow | | |g|z|z| | | | | }}
{{pfrow|g|z|z|z|z| | | | | }}
{{pfrow | | |g|g|C|z| | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow |g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfend}}
{{pfend}}
Drop
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow | | |g| | | | | | | }}
{{pfrow|g| |z| | | | | | | }}
{{pfrow | | |g|g| | | | | | }}
{{pfrow|g|g|z|g|g|g|g|g|g|g}}
{{pfrow |g|g|g|g|g|z|g|g|g|g}}
{{pfrow|g|g|z|g|g|g|g|g|g|g}}
{{pfrow |g|g|g|g|C|Z|g|g|g|g}}
{{pfrow|g|g|z|g|g|g|g|g|g|g}}
{{pfrow |g|g|g|g|z|g|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate right
|}
|}


Finally, in Tetris Best/Perfect/Return, this is the I-spin Tetris.
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g|i|i|i|i| | | }}
{{pfrow | | | | | |s|s|g| | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow | | | | |s|C|g|g| | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow |g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
Drop
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow | | | | | | | |g| | }}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfrow | | | | | | |g|g| | }}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfrow |g|g|g|g|s|g|g|g|g|g}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfrow |g|g|g|g|S|C|g|g|g|g}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfrow |g|g|g|g|g|s|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate left
|}
|}


Higher position is Tetris Perfect/Return only (circled blocks are optional):
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow|c|i|i|i|i|c|c|c|c|c}}
{{pfrow | | | |s| | | | | | }}
{{pfrow|c|c|g|c|c|c|c|c|c|c}}
{{pfrow | | |g|s|C|g| | | | }}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow |g|g|g| |s|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow |g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate left and drop
|{{pfstart}}
|{{pfstart}}
{{pfrow|c| | | | |c|c|c|c|c}}
{{pfrow | | | | | | | | | | }}
{{pfrow|c|c|g|c|c|c|c|c|c|c}}
{{pfrow | | |g| | |g| | | | }}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfrow |g|g|g|C|s|g|g|g|g|g}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfrow |g|g|s|s|g|g|g|g|g|g}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
Rotate left
|}
|}


Force-rotation:
==<span id="J">Twists with ''J''</span> <span id="L">and ''L''</span>==
Works in virtually all versions¹, including [[Tetris (Game Boy)]]:<br>
¹The L-Spin shown below does not work in Atari Rotation.
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow|c|i|i|i|i|c|c|c|c|c}}
{{pfrow| | | | |L|G|G|G|G|G}}
{{pfrow|c|c|g|c|c|c|c|c|c|c}}
{{pfrow|G|G|G| |L| |G|G|G|G}}
{{pfrow|c|c|c|c|c|c|c|c|c|c}}
{{pfrow|G|G|G| |L|L|G|G|G|G}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfrow|g|g| |g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow|c| | | | |c|c|c|c|c}}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrow|c|c|g|c|c|c|c|c|c|c}}
{{pfrow|G|G|G|L|L|L|G|G|G|G}}
{{pfrow|c|c|c|c|c|c|c|c|c|c}}
{{pfrow|G|G|G|L| | |G|G|G|G}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfrow|g|g|i|g|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|}
|}


==<span id="S">Twists with ''S''</span> and <span id="Z">''Z''</span>==
Works with TGM and SRS:
 
''SRS and DTET:''
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | |s| | | | | | }}
{{pfrow | | | |j|j| | | | | }}
{{pfrow | | | |C|s|g|g|g|g|g}}
{{pfrow |g|g|g|j|g|g|g|g|g|g}}
{{pfrow |g|g|g|g|s| |g|g|g|g}}
{{pfrow |g|g|g|j| | |g|g|g|g}}
{{pfrow |g|g|g| | |g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | | | | | | | }}
{{pfrow | | | | | | | | | | }}
{{pfrow | | | | | |g|g|g|g|g}}
{{pfrow |g|g|g|j|g|g|g|g|g|g}}
{{pfrow |g|g|g|g|C|s|g|g|g|g}}
{{pfrow |g|g|g|j|j|j|g|g|g|g}}
{{pfrow |g|g|g|s|s|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|}
|}
''SRS only:''
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | |z|z|g|g| | | }}
{{pfrow | | | | |l|l| | | | }}
{{pfrow | | | | |C|z|g| | | }}
{{pfrow |g|g|g|g|g|l|g|g|g|g}}
{{pfrow |g|g|g|g|g| |g|g|g|g}}
{{pfrow |g|g|g| | |l|g|g|g|g}}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | | |g|g| | | }}
{{pfrow | | | | | | | | | | }}
{{pfrow | | | | | | |g| | | }}
{{pfrow |g|g|g|g|g|l|g|g|g|g}}
{{pfrow |g|g|g|g|g|z|g|g|g|g}}
{{pfrow |g|g|g|l|l|l|g|g|g|g}}
{{pfrow |g|g|g|g|z|C|g|g|g|g}}
{{pfrow |g|g|g|g|z|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|}
|}
In this case, if using ''S'', turn left both times and if using ''Z'', turn right both times.
'''No overhang method'''
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow | | |g|z|z| | | | | }}
{{pfrow | | |l|g|g|g|g|g|g|g}}
{{pfrow | | |g|g|C|z| | | | }}
{{pfrow | | |l|g| |g|g|g|g|g}}
{{pfrow |g|g|g|g|g| |g|g|g|g}}
{{pfrow | | |l|l| |g|g|g|g|g}}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow | | |g| | | | | | | }}
{{pfrow | | | |g|g|g|g|g|g|g}}
{{pfrow | | |g|g| | | | | | }}
{{pfrow | | | |g|l|g|g|g|g|g}}
{{pfrow |g|g|g|g|g|z|g|g|g|g}}
{{pfrow | | |l|l|l|g|g|g|g|g}}
{{pfrow |g|g|g|g|C|Z|g|g|g|g}}
{{pfrow |g|g|g|g|z|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|}
|}
Notes:
*{{rotright}} = Clockwise
*{{rotleft}} = Counter-clockwise
*{{softfirmdrop}} = Drop or firm drop
*{{mirror}} = Mirror diagram and directions for Z tetromino
===General===
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | | | | | | | }}
{{pfrow |g|g|g|g|g|g|g|j| | }}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow |g|g|g|g|g| |g|j| | }}
{{pfrow |g|g|g| | | |g|g|g|g}}
{{pfrow |g|g|g|g|g| |j|j| |SZ}}
{{pfend}}
|{{pfstart}}
{{pfrow |g|g|g|g|g|g|g| | | }}
{{pfrow |g|g|g|g|g|j|g| | | }}
{{pfrow |g|g|g|g|g|j|j|j| |SZ}}
{{pfend}}
{{pfend}}
{{mirror}}
|}
(For the last one, the block highlighted in red is needed in TGM, but is optional in SRS. The edge of the field may also be used in place of that block.)
 
Works with TGM and [[TOD]]:
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | |S| | | | | }}
{{pfrow |g|g|g|j|j| | | | | }}
{{pfrow |g|g|g|g|S|C|g|g|g|g}}
{{pfrow |g| | |j|g|g|g|g|g|g}}
{{pfrow |g|g|g| | |S|g|g|g|g}}
{{pfrow |g|g|g|j|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
{{rotright}}{{softfirmdrop}}
|
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | | |s|s| | | }}
{{pfrow |g|g|g| | | | | | | }}
{{pfrow |g|g|g|g|S|c|g|g|g|g}}
{{pfrow |g|j|j|j|g|g|g|g|g|g}}
{{pfrow |g|g|g| | | |g|g|g|g}}
{{pfrow |g|g|g|j|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
{{rotright}}
|}
|}
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | | | | | | | }}
{{pfrow | | | | | |l|l|g|g|g}}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow |g|g|g|g|g|g|l| | |g}}
{{pfrow |g|g|g| | | |g|g|g|g}}
{{pfrow |g|g|g|g|g|g|l|g|g|g}}
{{pfend}}
{{pfend}}
{{mirror}}
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | |S| | | | | }}
{{pfrow | | | | | | | |g|g|g}}
{{pfrow |g|g|g|g|C|S|g|g|g|g}}
{{pfrow |g|g|g|g|g|g|l|l|l|g}}
{{pfrow |g|g|g| | |S|g|g|g|g}}
{{pfrow |g|g|g|g|g|g|l|g|g|g}}
{{pfend}}
|}
 
Works with SRS only:
{|
|{{pfstart}}
{{pfrow | | | | | |l|l| | | }}
{{pfrow | | | |g|g|g|l| | | }}
{{pfrow |g|g|g|g| | |l| | | }}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfend}}
{{pfend}}
{{rotleft}}{{softfirmdrop}}
|
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | | | | | | | }}
{{pfrow | | | | | | | | | | }}
{{pfrow |g|g|g|g|S|S|g|g|g|g}}
{{pfrow | | | |g|g|g| | | | }}
{{pfrow |g|g|g|S|C| |g|g|g|g}}
{{pfrow |g|g|g|g|l|l|l| | | }}
{{pfrow |g|g|g|g|l|g|g|g|g|g}}
{{pfend}}
{{pfend}}
{{rotleft}}
|}
|}
Exists in Game Boy, Sega, TDX, TGM, and SRS
 
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | | |g|g|g|g|g}}
{{pfrowblank}}
{{pfrow | | | | | | |g|g|g|g}}
{{pfrow| | | |J|J| | | | | }}
{{pfrow |g|g|g| | |g|g|g|g|g}}
{{pfrow| | | |J|g|g|g| | | }}
{{pfrow| | | |J| | |g| | | }}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | |s| |g|g|g|g|g}}
{{pfrowblank}}
{{pfrow | | | |s|C| |g|g|g|g}}
{{pfrow| | | | |g|g|g| | | }}
{{pfrow |g|g|g| |s|g|g|g|g|g}}
{{pfrow| | | |J|J|J|g| | | }}
{{pfrow|g|g|g|g|g|J|g|g|g|g}}
{{pfend}}
{{pfend}}
{{rotleft}}{{softfirmdrop}}
|
{{pfstart}}
{{pfrow | | | | | |g|g|g|g|g}}
{{pfrow | | | | |C|s|g|g|g|g}}
{{pfrow |g|g|g|s|s|g|g|g|g|g}}
{{pfend}}
{{rotleft}}
|}
|}
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | | |g|g|g|g|g}}
{{pfrowblank}}
{{pfrow | | | | | | |g|g|g|g}}
{{pfrow| | | | | |L| | | | }}
{{pfrow |g|g|g| | |g|g|g|g|g}}
{{pfrow| | | | | |L|g|g|g|g}}
{{pfrow| | | | | |L|L| |g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | |s| |g|g|g|g|g}}
{{pfrowblank}}
{{pfrow | | | |C|s| |g|g|g|g}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow |g|g|g| |s|g|g|g|g|g}}
{{pfrow| | | | | |L|L|L|g|g}}
{{pfend}}
{{pfrow|g|g|g|g|g|L|g|g|g|g}}
{{rotright}}{{softfirmdrop}}
|
{{pfstart}}
{{pfrow | | | | | |g|g|g|g|g}}
{{pfrow | | | | |C|s|g|g|g|g}}
{{pfrow |g|g|g|s|s|g|g|g|g|g}}
{{pfend}}
{{pfend}}
{{rotright}}
|}
|}
Exists in NES, Sega, TDX, TGM, and SRS
 
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow|G|G|G|G|G| | | | | }}
{{pfrowblank}}
{{pfrow|G|G|G|G| | | | | | }}
{{pfrow| | | | | |J| | | | }}
{{pfrow|G|G|G|G|G| | |G|G|G}}
{{pfrow|g|g|g|g|g|J| | | | }}
{{pfrow|g|g|g| |J|J| | | | }}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow|G|G|G|G|G| |Z| | | }}
{{pfrowblank}}
{{pfrow|G|G|G|G| |C|Z| | | }}
{{pfrow|g|g|g|g|g| | | | | }}
{{pfrow|G|G|G|G|G|Z| |G|G|G}}
{{pfrow|g|g|g|J|J|J| | | | }}
{{pfrow|g|g|g|g|g|J|g|g|g|g}}
{{pfend}}
{{pfend}}
{{rotright}}{{softfirmdrop}}
|
{{pfstart}}
{{pfrow|G|G|G|G|G| | | | | }}
{{pfrow|G|G|G|G|Z|C| | | | }}
{{pfrow|G|G|G|G|G|Z|Z|G|G|G}}
{{pfend}}
{{rotright}}
|}
|}
SRS and DTET:
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow|G|G|G|G|G| | | | | }}
{{pfrow | | | | | | | | | | }}
{{pfrow|G|G|G|G| | | | | | }}
{{pfrow |g|g|g|g|g|l|l| | | }}
{{pfrow|G|G|G|G|G| | |G|G|G}}
{{pfrow |g|g|g|g| | |l| | | }}
{{pfrow |g|g|g|g| |g|l| | | }}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow|G|G|G|G|G| |Z| | | }}
{{pfrow | | | | | | | | | | }}
{{pfrow|G|G|G|G| |C|Z| | | }}
{{pfrow |g|g|g|g|g| | | | | }}
{{pfrow|G|G|G|G|G|Z| |G|G|G}}
{{pfrow |g|g|g|g|l|l|l| | | }}
{{pfrow |g|g|g|g|l|g| | | | }}
{{pfend}}
{{pfend}}
{{rotleft}}{{softfirmdrop}}
|
{{pfstart}}
{{pfrow|G|G|G|G|G| | | | | }}
{{pfrow|G|G|G|G|Z|C| | | | }}
{{pfrow|G|G|G|G|G|Z|Z|G|G|G}}
{{pfend}}
{{rotleft}}
|}
|}


===SRS Only===
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow |g|g|g|g| | | | | | }}
{{pfrow | | | | | | | | | | }}
{{pfrow |g|g|g| | | | | | | }}
{{pfrow | | | |j|j|g|g|g|g|g}}
{{pfrow |g|g|g| | | | | | | }}
{{pfrow | | | |j| | |g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow | | | |j|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
{{mirror}}
|{{pfstart}}
|{{pfstart}}
{{pfrow |g|g|g|g| | | | | | }}
{{pfrow | | | | | | | | | | }}
{{pfrow |g|g|g| |S|S| | | | }}
{{pfrow | | | | | |g|g|g|g|g}}
{{pfrow |g|g|g|S|C| | | | | }}
{{pfrow | | | |j|j|j|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow | | | | |g|j|g|g|g|g}}
{{pfend}}
{{pfend}}
{{softfirmdrop}}
|{{pfstart}}
{{pfrow |g|g|g|g| | | | | | }}
{{pfrow |g|g|g|S| | | | | | }}
{{pfrow |g|g|g|S|C| | | | | }}
{{pfrow |g|g|g|g|S|g|g|g|g|g}}
{{pfend}}
{{rotleft}}
|}
|}
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | | | | | | | }}
{{pfrowblank}}
{{pfrow | | | | | | | | | | }}
{{pfrow| | | | |L|L| | | | }}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow|g|g|g|g| |L|g|g|g|g}}
{{pfrow |g|g|g| | |g|g|g|g|g}}
{{pfrow|g|g|g| | |L|g|g|g|g}}
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
{{mirror}}
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | |s| | | | | | }}
{{pfrowblank}}
{{pfrow | | | |C|s| | | | | }}
{{pfrow|g|g|g|g| | |g|g|g|g}}
{{pfrow |g|g|g|g|s| |g|g|g|g}}
{{pfrow|g|g|g|L|L|L|g|g|g|g}}
{{pfrow |g|g|g| | |g|g|g|g|g}}
{{pfrow|g|g|g|L|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
{{rotright}}{{softfirmdrop}}
|{{pfstart}}
{{pfrow | | | | | | | | | | }}
{{pfrow | | | | | | | | | | }}
{{pfrow |g|g|g|g|C|s|g|g|g|g}}
{{pfrow |g|g|g|s|s|g|g|g|g|g}}
{{pfend}}
{{rotright}}
|}
|}
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | | | | | | | }}
{{pfrowblank}}
{{pfrow |g|g|g| | |g|g|g|g|g}}
{{pfrow| | | |J|J| | | | | }}
{{pfrow |g|g|g| | |g|g|g|g|g}}
{{pfrow|g|g|g|J| |g|g|g|g|g}}
{{pfrow |g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g|g|J| | |g|g|g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
{{mirror}}
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | |s| | | | | | }}
{{pfrowblank}}
{{pfrow |g|g|g|s|C|g|g|g|g|g}}
{{pfrow|g|g|g| | |g|g|g|g|g}}
{{pfrow |g|g|g| |s|g|g|g|g|g}}
{{pfrow|g|g|g|J|J|J|g|g|g|g}}
{{pfrow |g|g| | |g|g|g|g|g|g}}
{{pfrow|g|g|g|g|g|J|g|g|g|g}}
{{pfend}}
{{rotleft}}{{softfirmdrop}}
|{{pfstart}}
{{pfrow | | | | | | | | | | }}
{{pfrow |g|g|g| | |g|g|g|g|g}}
{{pfrow |g|g|g|C|s|g|g|g|g|g}}
{{pfrow |g|g|s|s|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
{{rotleft}}
|}
|}
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow |g|g|g|g|g| | | | | }}
{{pfrowblank}}
{{pfrow |g|g|g|g| | | | | | }}
{{pfrow| | | |L| | | | | | }}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow| | | |L| |g|g|g|g|g}}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow|g|g|g|L|L| |g|g|g|g}}
{{pfrow |g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
{{mirror}}
|{{pfstart}}
|{{pfstart}}
{{pfrow |g|g|g|g|g|s|s| | | }}
{{pfrowblank}}
{{pfrow |g|g|g|g|s|C| | | | }}
{{pfrow| | | | | |g|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|L|L|L|g|g|g|g}}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow|g|g|g|L|g|g|g|g|g|g}}
{{pfrow |g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
{{softfirmdrop}}
|}
 
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow |g|g|g|g|g| | | | | }}
{{pfrowblank}}
{{pfrow |g|g|g|g| | | | | | }}
{{pfrow| | | | | |J| | | | }}
{{pfrow |g|g|g|g|s|g|g|g|g|g}}
{{pfrow|g|g|g|g| |J| | | | }}
{{pfrow |g|g|g|g|C|s|g|g|g|g}}
{{pfrow|g|g|g| |J|J|g|g|g|g}}
{{pfrow |g|g|g|g|g|s|g|g|g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrowblank}}
{{pfrow|g|g|g|g| | | | | | }}
{{pfrow|g|g|g|J|J|J|g|g|g|g}}
{{pfrow|g|g|g|g|g|J|g|g|g|g}}
{{pfend}}
{{pfend}}
{{rotright}}
|}
|}
Like other spin triples, this works with SRS only:
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow |g|g|g|g| | | | | | }}
{{pfrow | | |j| |g|g| | | | }}
{{pfrow |g|g|g| | | | | | | }}
{{pfrow | | |j|j|j|g| | | | }}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow |g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{mirror}}
|{{pfstart}}
{{pfrow |g|g|g|g|s|s| | | | }}
{{pfrow |g|g|g|s|C| | | | | }}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow |g|g|g| | |g|g|g|g|g}}
{{pfrow |g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
{{softfirmdrop}}
|{{pfstart}}
|{{pfstart}}
{{pfrow |g|g|g|g| | | | | | }}
{{pfrow | | | | |g|g| | | | }}
{{pfrow |g|g|g| | | | | | | }}
{{pfrow | | | | | |g| | | | }}
{{pfrow |g|g|g|g|s|g|g|g|g|g}}
{{pfrow |g|g|g|g|j|g|g|g|g|g}}
{{pfrow |g|g|g|g|C|s|g|g|g|g}}
{{pfrow |g|g|g|g|j|g|g|g|g|g}}
{{pfrow |g|g|g|g|g|s|g|g|g|g}}
{{pfrow |g|g|g|j|j|g|g|g|g|g}}
{{pfend}}
{{pfend}}
{{rotright}}
|}
|}
Also works with higher overhang:
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | | | | | | | }}
{{pfrow | | | | |g|g| | | | }}
{{pfrow | | | | | | |g|g|g|g}}
{{pfrow | | |j| | |g| | | | }}
{{pfrow | | |j|j|j|g| | | | }}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow |g|g|g| | |g|g|g|g|g}}
{{pfrow |g|g|g|g|g| |g|g|g|g}}
{{pfend}}
|{{pfstart}}
 
{{pfrow | | | | |g|g| | | | }}
{{pfrow | | | | | |g| | | | }}
{{pfrow | | | | | |g| | | | }}
{{pfrow |g|g|g|g|j|g|g|g|g|g}}
{{pfrow |g|g|g|g|j|g|g|g|g|g}}
{{pfrow |g|g|g|j|j|g|g|g|g|g}}
{{pfend}}
{{pfend}}
{{mirror}}
|}
In The New Tetris overhang is not required:
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | | |S|S| | | }}
{{pfrow | | | | | | | | | | }}
{{pfrow | | | | |S|C|g|g|g|g}}
{{pfrow | | | | | | | | | | }}
{{pfrow | | |j|j|j| | | | | }}
{{pfrow |g|g|g|g|j|g|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow |g|g|g|g| |g|g|g|g|g}}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow |g|g|g| | |g|g|g|g|g}}
{{pfrow |g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
{{softfirmdrop}}
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | | | | | | | }}
{{pfrow | | | | | | | | | | }}
{{pfrow | | | | | | |g|g|g|g}}
{{pfrow | | | | | | | | | | }}
{{pfrow |g|g|g|g|S|g|g|g|g|g}}
{{pfrow | | | | | | | | | | }}
{{pfrow |g|g|g|g|S|C|g|g|g|g}}
{{pfrow |g|g|g|g|j|g|g|g|g|g}}
{{pfrow |g|g|g|g|g|S|g|g|g|g}}
{{pfrow |g|g|g|g|j|g|g|g|g|g}}
{{pfrow |g|g|g|j|j|g|g|g|g|g}}
{{pfend}}
{{pfend}}
{{rotleft}}
|}
|}
 
[[Tetris (NES, Tengen)|Atari rotation]] unevenball ([http://www.youtube.com/watch?v=hhH16bgbupc video]):
===ARS Only===
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | |g|g|g|g|g|g}}
{{pfrowblank}}
{{pfrow | | | | | | |g|g|g|g}}
{{pfrow|I|I| | | | | | | | }}
{{pfrow |g|g|g| | |g|g|g|g|g}}
{{pfrow|Z|I|I| | | | | | | }}
{{pfrow|Z| |L|L|L| | | | | }}
{{pfrow|Z| |J|J|L| | | | | }}
{{pfrow|Z| |J|J| | | | | | }}
{{pfend}}
{{pfend}}
{{mirror}}
|{{pfstart}}
|{{pfstart}}
{{pfrow | | |T| |g|g|g|g|g|g}}
{{pfrowblank}}
{{pfrow | | |T|T| | |g|g|g|g}}
{{pfrow|I|I| | | | | | | | }}
{{pfrow |g|g|g|T| |g|g|g|g|g}}
{{pfrow|Z|I|I| | | | | | | }}
{{pfrow|Z|L|L| | | | | | | }}
{{pfrow|Z|L|J|J| | | | | | }}
{{pfrow|Z|L|J|J| | | | | | }}
{{pfend}}
{{pfend}}
{{rotright}}{{or}}{{rotleft}}{{softfirmdrop}}
|
{{pfstart}}
{{pfrow | | | | |g|g|g|g|g|g}}
{{pfrow | | | | |T|T|g|g|g|g}}
{{pfrow |g|g|g|T|T|g|g|g|g|g}}
{{pfend}}
{{rotright}}{{or}}{{rotleft}}
|}
|}
SRS only:
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow |g|g|g|g|g| | | | | }}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow |g|g|g| |g| | | | | }}
{{pfrow| | | | | | |g| |g|g}}
{{pfrow |g|g|g| | | | | | | }}
{{pfrow|g|g|g|g| | | | |g|g}}
{{pfrow |g|g|g|g| | |g|g|g|g}}
{{pfrow|g|g|g|g|g| |l|g|g|g}}
{{pfrow|g|g|g|g|g| |l|g|g|g}}
{{pfrow|g|g|g|g|g| |l|l|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow |g|g|g|g|g| | | | | }}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow |g|g|g| |g| | | | | }}
{{pfrow| | | | | | |g|l|g|g}}
{{pfrow |g|g|g| | |T|T| | | }}
{{pfrow|g|g|g|g| |l|l|l|g|g}}
{{pfrow |g|g|g|g|T|t|g|g|g|g}}
{{pfrow|g|g|g|g|g| | |g|g|g}}
{{pfrow|g|g|g|g|g| | |g|g|g}}
{{pfrow|g|g|g|g|g| | | |g|g}}
{{pfend}}
{{pfend}}
{{softfirmdrop}}
|{{pfstart}}
{{pfrow |g|g|g|g|g| | | | | }}
{{pfrow |g|g|g|T|g| | | | | }}
{{pfrow |g|g|g|T|T| | | | | }}
{{pfrow |g|g|g|g|T| |g|g|g|g}}
{{pfend}}
{{rotright}}{{or}}{{rotleft}}
|}
|}
==180° Twists==
For games with 180° rotation buttons other twists are possible. These are most commonly used in ''[[Nullpomino]]'' because it has an option to reward all-spins. Other games besides Nullpomino may or may not have rotation systems that support the types of 180° twists listed here.
All of these twists are for SRS.
T-Spin Single
{|
{|
|- valign="top"
 
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | |g|g|g|g|g|g}}
{{pfrowblank}}
{{pfrow | | | | |g| |g|g|g|g}}
{{pfrowblank}}
{{pfrow | | | | | | |g|g|g|g}}
{{pfrow|G|G|G|T| |G|G|G|G|G}}
{{pfrow | | | | | |g|g|g|g|g}}
{{pfrow|G|G|T|T|T| | |G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow | | | | |g|g|g|g|g|g}}
{{pfrowblank}}
{{pfrow | | | | |g| |g|g|g|g}}
{{pfrowblank}}
{{pfrow | | |S|S| | |g|g|g|g}}
{{pfrow|G|G|G| | |G|G|G|G|G}}
{{pfrow | | | |S|S|g|g|g|g|g}}
{{pfrow|G|G| | |T|T|T|G|G|G}}
{{pfend}}
{{pfrow|G|G|G|G|G|T|G|G|G|G}}
{{softfirmdrop}}
|{{pfstart}}
{{pfrow | | | | |g|g|g|g|g|g}}
{{pfrow | | | | |g|S|g|g|g|g}}
{{pfrow | | | | |S|S|g|g|g|g}}
{{pfrow | | | | |S|g|g|g|g|g}}
{{pfend}}
{{pfend}}
{{rotright}}{{or}}{{rotleft}}
|}
|}


==<span id="J">Twists with ''J''</span> <span id="L">and ''L''</span>==
Works in virtually all versions¹, including [[Tetris (Game Boy)]]:<br>
¹The L-Spin shown below does not work in Atari Rotation.
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | |L|G|G|G|G|G}}
{{pfrowblank}}
{{pfrow|G|G|G| |L| |G|G|G|G}}
{{pfrowblank}}
{{pfrow|G|G|G| |L|L|G|G|G|G}}
{{pfrow|G|G|T| |G|G|G|G|G|G}}
{{pfrow|G|T|T|T| | | |G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrowblank}}
{{pfrow|G|G|G|L|L|L|G|G|G|G}}
{{pfrowblank}}
{{pfrow|G|G|G|L| | |G|G|G|G}}
{{pfrow|G|G| | |G|G|G|G|G|G}}
{{pfend}}
{{pfrow|G| | | |T|T|T|G|G|G}}
{{pfrow|G|G|G|G|G|T|G|G|G|G}}
{{pfend}}
|}
|}


Works with TGM and SRS:
T-Spin Double
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | |l|l| | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g|g|l|g|g|g|g}}
{{pfrow|G|G|G|G|T| |G|G|G|G}}
{{pfrow|g|g|g| | |l|g|g|g|g}}
{{pfrow|G|G|G|T|T|T|G|G|G|G}}
{{pfrow|G|G|G|G|G| | | |G|G}}
{{pfrow|G|G|G|G|G|G| |G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g|g|l|g|g|g|g}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|g|g|g|l|l|l|g|g|g|g}}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfrow|G|G|G|G|G|T|T|T|G|G}}
{{pfrow|G|G|G|G|G|G|T|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}
Note: If there is only one row in an ARS twist, like this:


{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g|j|j| | | | | }}
{{pfrow| | | | |T| | | | | }}
{{pfrow|g| | |j| | |g|g|g|g}}
{{pfrow|G|G|G|T|T|G|G|G|G|G}}
{{pfrow|g|g|g|j|g|sZ|g|g|g|g}}
{{pfrow|G|G|G|G|T| |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrowblank}}
{{pfrow|G|G|G| |T|G|G|G|G|G}}
{{pfrow|G|G|G|G|T|T|G|G|G|G}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}


then the block highlighted in red is needed in [[TPRS]] (both L and J) and [[TGM]] (for J), because right kick is tested first. Works in [[TBRS]] though, and force left/right kick first can be used in [[TPRS]] instead of this block.
Works with SRS only:
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | |l|l| | | }}
{{pfrowblank}}
{{pfrow| | | |g|g|g|l| | | }}
{{pfrow| | | | |T| | | | | }}
{{pfrow|g|g|g|g| | |l| | | }}
{{pfrow| | | |T|T|G|G|G|G|G}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | |g|g|g| | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g|l|l|l| | | }}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrow|g|g|g|g|l|g|g|g|g|g}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfrow|G|G|G| |T|T|G|G|G|G}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
Minor variation for Tetris Best:
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | |l| | | }}
{{pfrowblank}}
{{pfrow| | | |g|g|g|l| | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g| | |l|l| | }}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
{{pfrow|G|G|G|T|T|T|G|G|G|G}}
|{{pfstart}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |g|g|g| | | | }}
{{pfrow|g|g|g|g|l|l|l| | | }}
{{pfrow|g|g|g|g|l|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|}
|}


T-Spin Triple
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | |l|l| | | }}
{{pfrow| | | | |T| | | | | }}
{{pfrow| | | |g|g|g|l| | | }}
{{pfrow| | | |T|T|G|G|G|G|G}}
{{pfrow|g|g|g|g| | |l|g| | }}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | |g|g|g|l| | | }}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrow|g|g|g|g|l|l|l|g| | }}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|G|G|G|G|T|T|G|G|G|G}}
{{pfend}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |g|g|g| | | | }}
{{pfrow|g|g|g|g|l|l|l|g| | }}
{{pfrow|g|g|g|g|l|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|}
|}
Works with SRS only:


{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | |L| | | | }}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrow| | | | | |L|g|g|g|g}}
{{pfrow| | | | |T|G|G|G|G|G}}
{{pfrow| | | | | |L|L| |g|g}}
{{pfrow| | | |T|T|G|G|G|G|G}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrow| | | | | |L|L|L|g|g}}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrow|g|g|g|g|g|L|g|g|g|g}}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfrow|G|G|G|G|T|T|G|G|G|G}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}


Minor variation for Tetris Best:
I-Spin Single
 
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|I|G|G|G|G|G|G|G|G}}
{{pfrow| | | | |l|L|g|g|g|g}}
{{pfrow|G|I| |G|G|G|G|G|G|G}}
{{pfrow| | | | | |L| | |g|g}}
{{pfrow|G|I| |G|G|G|G|G|G|G}}
{{pfrow|g|g|g|g|g|l|g|g|g|g}}
{{pfrow|G|I| |G|G|G|G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow| | | | | |L|L|L|g|g}}
{{pfrow|G| |I|G|G|G|G|G|G|G}}
{{pfrow|g|g|g|g|g|L|g|g|g|g}}
{{pfrow|G| |I|G|G|G|G|G|G|G}}
{{pfrow|G| |I|G|G|G|G|G|G|G}}
{{pfrow|G|G|I|G|G|G|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}


SRS and DTET:
I-Spin Double
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g|g|l|l| | | }}
{{pfrow|G|I|G|G|G|G|G|G|G|G}}
{{pfrow|g|g|g|g| | |l| | | }}
{{pfrow|G|I|G|G|G|G|G|G|G|G}}
{{pfrow|g|g|g|g| |g|l| | | }}
{{pfrow|G|I| |G|G|G|G|G|G|G}}
{{pfend}}
{{pfrow|G|I| |G|G|G|G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g|g| | | | | }}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|g|g|g|g|l|l|l| | | }}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|g|g|g|g|l|g| | | | }}
{{pfrow|G| |I|G|G|G|G|G|G|G}}
{{pfrow|G| |I|G|G|G|G|G|G|G}}
{{pfrow|G|G|I|G|G|G|G|G|G|G}}
{{pfrow|G|G|I|G|G|G|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}


S-Spin Single
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | |j|j|g|g|g|g|g}}
{{pfrow| | | | | | |S|S| | }}
{{pfrow| | | |j| | |g|g|g|g}}
{{pfrow|G|G|G|G|G|S|S| | | }}
{{pfrow| | | |j|g| |g|g|g|g}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | |g|g|g|g|g}}
{{pfrowblank}}
{{pfrow| | | |j|j|j|g|g|g|g}}
{{pfrow|G|G|G|G|G|S|S| | | }}
{{pfrow| | | | |g|j|g|g|g|g}}
{{pfrow|G|G|G|G|S|S|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}


Minor variation for Tetris Best:
S-Spin Double
 
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g|g| |l| | | }}
{{pfrow|G|G|G|G|G| |S|S|G|G}}
{{pfrow|g|g|g|g|l|l|l| | | }}
{{pfrow|G|G|G|G|G|S|S|G|G|G}}
{{pfrow|g|g|g|g| |g| | | | }}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g|g| | | | | }}
{{pfrow|G|G|G|G|G| | | |G|G}}
{{pfrow|g|g|g|g|l|l|l| | | }}
{{pfrow|G|G|G|G|G|S|S|G|G|G}}
{{pfrow|g|g|g|g|l|g| | | | }}
{{pfrow|G|G|G|G|S|S|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}
Works with SRS and DTET:


{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | |L|L| | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g| |L|g|g|g|g}}
{{pfrow| | | | |S|S| | | | }}
{{pfrow|g|g|g| | |L|g|g|g|g}}
{{pfrow|G|G|G|S|S|G|G|G|G|G}}
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrowblank}}
{{pfrowblank}}
{{pfrow| | | |S| | | | | | }}
{{pfrow|G|G|G|S|S|G|G|G|G|G}}
{{pfrow|G|G|G|G|S| |G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g| | |g|g|g|g}}
{{pfrowblank}}
{{pfrow|g|g|g|L|L|L|g|g|g|g}}
{{pfrowblank}}
{{pfrow|g|g|g|L|g|g|g|g|g|g}}
{{pfrow|G|G|G| |S|G|G|G|G|G}}
{{pfrow|G|G|G|G|S|S|G|G|G|G}}
{{pfrow|G|G|G|G|G|S|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}


 
S-Spin Triple
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | |L| | | | | | }}
{{pfrow| | | | |S|S| | | | }}
{{pfrow| | | |L| |g|g|g|g|g}}
{{pfrow| | | |S|S| | | | | }}
{{pfrow|g|g|g|L|L| |g|g|g|g}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrowblank}}
{{pfrow| | | |S| | | | | | }}
{{pfrow| | | |S|S| | | | | }}
{{pfrow|G|G|G|G|S|G|G|G|G|G}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | |g|g|g|g|g}}
{{pfrowblank}}
{{pfrow|g|g|g|L|L|L|g|g|g|g}}
{{pfrowblank}}
{{pfrow|g|g|g|L|g|g|g|g|g|g}}
{{pfrow|G|G|G|G|S|G|G|G|G|G}}
{{pfrow|G|G|G|G|S|S|G|G|G|G}}
{{pfrow|G|G|G|G|G|S|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}


 
Z-Spin Single
The L-spin triple also works with higher overhang:
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | |g|g| | | | }}
{{pfrowblank}}
{{pfrow| | |j| | |g| | | | }}
{{pfrow| | |Z|Z| | | | | | }}
{{pfrow| | |j|j|j|g| | | | }}
{{pfrow| | | |Z|Z|G|G|G|G|G}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g| | |g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
 
{{pfrowblank}}
{{pfrow| | | | |g|g| | | | }}
{{pfrowblank}}
{{pfrow| | | | | |g| | | | }}
{{pfrow| | | |Z|Z|G|G|G|G|G}}
{{pfrow| | | | | |g| | | | }}
{{pfrow|G|G|G|G|Z|Z|G|G|G|G}}
{{pfrow|g|g|g|g|j|g|g|g|g|g}}
{{pfrow|g|g|g|g|j|g|g|g|g|g}}
{{pfrow|g|g|g|j|j|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|}
|}


In The New Tetris overhang is not required:
Z-Spin Double
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|Z|Z| |G|G|G|G|G}}
{{pfrow| | |j|j|j| | | | | }}
{{pfrow|G|G|G|Z|Z|G|G|G|G|G}}
{{pfrow|g|g|g|g|j|g|g|g|g|g}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g| | |g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
 
{{pfrowblank}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G| | | |G|G|G|G|G}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|Z|Z|G|G|G|G|G}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|Z|Z|G|G|G|G}}
{{pfrow|g|g|g|g|j|g|g|g|g|g}}
{{pfrow|g|g|g|g|j|g|g|g|g|g}}
{{pfrow|g|g|g|j|j|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|}
|}
Note: Both overhang and non-overhang methods work in [[Tetris Best]] and [[Tetris Perfect]]. Also non-overhang is possible pointing up.
And in [[Tetris-ex]]...


{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | |j| | | | | | | }}
{{pfrowblank}}
{{pfrow| | |j|j|j|SZ| | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow| | | | |Z|Z| | | | }}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|G|G|G|G|G|Z|Z|G|G|G}}
{{pfrow|g|g|g| | |g|g|g|g|g}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | |SZ| | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g|j|g|g|g|g|g}}
{{pfrow| | | | | | |Z| | | }}
{{pfrow|g|g|g|g|j|g|g|g|g|g}}
{{pfrow|G|G|G|G|G|Z|Z|G|G|G}}
{{pfrow|g|g|g|j|j|g|g|g|g|g}}
{{pfrow|G|G|G|G| |Z|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrowblank}}
{{pfrowblank}}
{{pfrowblank}}
{{pfrow|G|G|G|G|G|Z| |G|G|G}}
{{pfrow|G|G|G|G|Z|Z|G|G|G|G}}
{{pfrow|G|G|G|G|Z|G|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}
...because holding right is needed, so is this block.


[[Tetris (NES, Tengen)|Atari rotation]] is a special case (also found at the end of section). It does this: ([http://www.youtube.com/watch?v=hhH16bgbupc video]):
Z-Spin Triple
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g| | | | | | | | }}
{{pfrow| | | | |Z|Z| | | | }}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow| | | | | |Z|Z| | | }}
{{pfrow|g| |L|L|L| | | | | }}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfrow|g| |g|g|L| | | | | }}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|g| |g|g| | | | | | }}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g| | | | | | | | }}
{{pfrow| | | | | | |Z| | | }}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow| | | | | |Z|Z| | | }}
{{pfrow|g|L|L| | | | | | | }}
{{pfrow|G|G|G|G|G|Z|G|G|G|G}}
{{pfrow|g|L|g|g| | | | | | }}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|g|L|g|g| | | | | | }}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
SRS only (this floorkick also works in Tetris Best):
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrowblank}}
{{pfrow| | | | | | |g| |g|g}}
{{pfrowblank}}
{{pfrow|g|g|g|g| | | | |g|g}}
{{pfrowblank}}
{{pfrow|g|g|g|g|g| |l|g|g|g}}
{{pfrow|G|G|G|G|G|Z|G|G|G|G}}
{{pfrow|g|g|g|g|g| |l|g|g|g}}
{{pfrow|G|G|G|G|Z|Z|G|G|G|G}}
{{pfrow|g|g|g|g|g| |l|l|g|g}}
{{pfrow|G|G|G|G|Z|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow| | | | | | |g|l|g|g}}
{{pfrow|g|g|g|g| |l|l|l|g|g}}
{{pfrow|g|g|g|g|g| | |g|g|g}}
{{pfrow|g|g|g|g|g| | |g|g|g}}
{{pfrow|g|g|g|g|g| | | |g|g}}
{{pfend}}
{{pfend}}
|}
|}
 
L-Spin Double
This twist will work in TBII, as it does not need a constant floorkick. A kick up is tested first, so it succeeds, and  it is floorkicked to this position.
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | |g|g| | |g|g|g}}
{{pfrowblank}}
{{pfrow| | | |g| | | |g|g|g}}
{{pfrowblank}}
{{pfrow|g|g|g|g| |l|l|g|g|g}}
{{pfrowblank}}
{{pfrow|g|g|g|g|g|l|g|g|g|g}}
{{pfrow|G|G|G|l|l|G|G|G|G|G}}
{{pfrow|g|g|g|g|g|l|g|g|g|g}}
{{pfrow|G|G|G|G|l| | |G|G|G}}
{{pfrow|G|G|G|G|l|G|G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | |g|g| | |g|g|g}}
{{pfrowblank}}
{{pfrow| | | |g|l| | |g|g|g}}
{{pfrowblank}}
{{pfrow|g|g|g|g|l|l|l|g|g|g}}
{{pfrow| | | | |l| | | | | }}
{{pfrow|g|g|g|g|g|-|g|g|g|g}}
{{pfrow|G|G|G| |l|G|G|G|G|G}}
{{pfrow|g|g|g|g|g|-|g|g|g|g}}
{{pfrow|G|G|G|G|l|l| |G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrowblank}}
{{pfrowblank}}
{{pfrowblank}}
{{pfrow|G|G|G| | |G|G|G|G|G}}
{{pfrow|G|G|G|G|l|l|l|G|G|G}}
{{pfrow|G|G|G|G|l|G|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}
 
J-Spin Double
 
This one works for [[Atari]], [[TDX]], [[The New Tetris]], [[MTC]], and [[TETRIS MAX]]:
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g|g|l|l|l|g|g|g}}
{{pfrowblank}}
{{pfrow|g|g|g|g|l|g|g|g|g|g}}
{{pfrowblank}}
{{pfrow|g|g|g|g| | |g|g|g|g}}
{{pfrowblank}}
{{pfrow|G|G|G|G|G|j|j|G|G|G}}
{{pfrow|G|G|G| | |j|G|G|G|G}}
{{pfrow|G|G|G|G|G|j|G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g|g|l| | |g|g|g}}
{{pfrowblank}}
{{pfrow|g|g|g|g|l|g|g|g|g|g}}
{{pfrowblank}}
{{pfrow|g|g|g|g|l|l|g|g|g|g}}
{{pfrow| | | | | |j| | | | }}
{{pfrow|G|G|G|G|G|j| |G|G|G}}
{{pfrow|G|G|G| |j|j|G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
{{pfend}}
|}
This one works for [[TDX]], [[The New Tetris]], [[MTC]], and [[TETRIS MAX]]:
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow|g|g|g|g|j|j|j|g|g|g}}
{{pfrowblank}}
{{pfrow|g|g|g|g|g|g|j|g|g|g}}
{{pfrowblank}}
{{pfrow|g|g|g|g|g| | |g|g|g}}
{{pfrowblank}}
{{pfend}}
{{pfrow|G|G|G|G|G| | |G|G|G}}
|{{pfstart}}
{{pfrow|G|G|G|j|j|j|G|G|G|G}}
{{pfrow|g|g|g|g| | |j|g|g|g}}
{{pfrow|G|G|G|G|G|j|G|G|G|G}}
{{pfrow|g|g|g|g|g|g|j|g|g|g}}
{{pfrow|g|g|g|g|g|j|j|g|g|g}}
{{pfend}}
{{pfend}}
|}
|}


==Teleporting==
With 180° spins it is possible to pass through solid walls. This is called teleporting.


----
Notes:
*CW - Clockwise
*CCW - Counter-clockwise
*† - Prior to soft dropping or firm dropping
*†† - Mirror diagram and directions for L tetromino
===General===
You need a kick here:
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
 
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrowblank}}
{{pfrow|G|G|G|G| | | |G|G|G}}
{{pfrowblank}}
{{pfrow| | | |Z|G|G|G|G|G|G}}
{{pfrow| | |Z|Z|G| |G|G|G|G}}
{{pfrow| | |Z|G| | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | |J|J| | | | }}
{{pfrowblank}}
{{pfrow|G|G|G|G|J| |G|G|G|G}}
{{pfrowblank}}
{{pfrow|G|G|G|G|J| | |G|G|G}}
{{pfrow| | | | |G|G|G|G|G|G}}
{{pfend}}
{{pfrow| | | | |G|Z|G|G|G|G}}
|{{pfstart}}
{{pfrow| | | |G|Z|Z|G|G|G|G}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|Z|G|G|G|G|G}}
{{pfrow|G|G|G|G|J| |G|G|G|G}}
{{pfrow|G|G|G|G|J|J|J|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow|G|G|G|G| | | | | | }}
{{pfrowblank}}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfrow| | | |Z| | | | | | }}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfrow| | |Z|Z|G|G|G|G|G|G}}
{{pfrow| | |Z|G|G| |G|G|G|G}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow|G|G|G|G| |J| | | | }}
{{pfrowblank}}
{{pfrow|G|G|G| | |J|G|G|G|G}}
{{pfrowblank}}
{{pfrow|G|G|G| |J|J|G|G|G|G}}
{{pfrow| | | | |G|G|G|G|G|G}}
{{pfend}}
{{pfrow| | | |G|G|Z|G|G|G|G}}
|{{pfstart}}
{{pfrow|G|G|G|G|Z|Z|G|G|G|G}}
{{pfrow|G|G|G|G| | | | | | }}
{{pfrow|G|G|G|G|Z|G|G|G|G|G}}
{{pfrow|G|G|G|J| | |G|G|G|G}}
{{pfrow|G|G|G|J|J|J|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow|G|G|G|G| | | | | | }}
{{pfrowblank}}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfrowblank}}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfrow|G|G|G| |S|S|G|G|G|G}}
{{pfrow|G|G|G|S|S|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G| | |G|G}}
{{pfrow|G|G|G|G|G| | |G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow|G|G|G|G| |J| | | | }}
{{pfrowblank}}
{{pfrow|G|G|G| | |J|G|G|G|G}}
{{pfrowblank}}
{{pfrow|G|G|G| |J|J|G|G|G|G}}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfend}}
{{pfrow|G|G|G| | |G|G|G|G|G}}
|{{pfstart}}
{{pfrow|G|G|G|G|G|G|S|S|G|G}}
{{pfrow|G|G|G|G| | | | | | }}
{{pfrow|G|G|G|G|G|S|S|G|G|G}}
{{pfrow|G|G|G|J|J|J|G|G|G|G}}
{{pfrow|G|G|G| | |J|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}
Works in virtually all versions, including [[Tetris (Game Boy)]]:
 
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow|G|G|G|G| | | | | | }}
{{pfrowblank}}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfrow|G|I|G| |G|G|G|G|G|G}}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfrow|G|I|G| |G|G|G|G|G|G}}
{{pfrow|G|I|G| |G|G|G|G|G|G}}
{{pfrow|G|I|G| |G|G|G|G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow|G|G|G|G|J|J| | | | }}
{{pfrowblank}}
{{pfrow|G|G|G| |J| |G|G|G|G}}
{{pfrow|G| |G|I|G|G|G|G|G|G}}
{{pfrow|G|G|G| |J| |G|G|G|G}}
{{pfrow|G| |G|I|G|G|G|G|G|G}}
{{pfend}}
{{pfrow|G| |G|I|G|G|G|G|G|G}}
|{{pfstart}}
{{pfrow|G| |G|I|G|G|G|G|G|G}}
{{pfrow|G|G|G|G| | | | | | }}
{{pfrow|G|G|G|J|J|J|G|G|G|G}}
{{pfrow|G|G|G| | |J|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}
This on [[Atari]]:
 
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrowblank}}
{{pfrow|G|G|G| | |J|G|G|G|G}}
{{pfrow| | | |I|I|I|I| | | }}
{{pfrow|G|G|G| | |J|G|G|G|G}}
{{pfrow| |G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|J|J|G|G|G|G}}
{{pfrow|G|G|G| | | | |G|G|G}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrowblank}}
{{pfrow|G|G|G|J| | |G|G|G|G}}
{{pfrowblank}}
{{pfrow|G|G|G|J|J|J|G|G|G|G}}
{{pfrow| |G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G|G|I|I|I|I|G|G|G}}
{{pfend}}
|}
Works with TGM and SRS:
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | |g|g|g|g|g|g}}
{{pfrow|g|g|g| | | |g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | |j|j| | | | | }}
{{pfrow| | | |j|g|g|g|g|g|g}}
{{pfrow|g|g|g|j| | |g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |j|g|g|g|g|g|g}}
{{pfrow|g|g|g|j|j|j|g|g|g|g}}
{{pfend}}
|}
This also in [[TETRIS MAX]]:
{|
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g| | | }}
{{pfrow|g|g|g|g|g| |g| | | }}
{{pfrow|g|g|g|g|g| | | | |SZ}}
{{pfend}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g|j| | }}
{{pfrow|g|g|g|g|g| |g|j| | }}
{{pfrow|g|g|g|g|g| |j|j| |SZ}}
{{pfend}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g| | | }}
{{pfrow|g|g|g|g|g|j|g| | | }}
{{pfrow|g|g|g|g|g|j|j|j| |SZ}}
{{pfend}}
|}
(For this one, the block highlighted in red is needed in TGM, but is optional in SRS and TETRIS MAX. The edge of the field may also be used in place of that block.)
{|
|{{pfstart}}
{{pfrow| | | |g|g|g|g|g|g|g}}
{{pfrow| | | |g| |g|g|g|g|g}}
{{pfrow| | | | | |g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | |l|g|g|g|g|g|g|g}}
{{pfrow| | |l|g| |g|g|g|g|g}}
{{pfrow| | |l|l| |g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | |g|g|g|g|g|g|g}}
{{pfrow| | | |g|l|g|g|g|g|g}}
{{pfrow| | |l|l|l|g|g|g|g|g}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow| | | | | | | |g|g|g}}
{{pfrow| | | | | |g| |g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | |J|J|g|g|g|g}}
{{pfrow| | | | |J| | |g|g|g}}
{{pfrow| | | | |J|g| |g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow| | | | |J|J|J|g|g|g}}
{{pfrow| | | | | |g|J|g|g|g}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | | |g|g|g|g|g}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow|g|g|g|g| | |g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | |g|g|g|g|g}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow| | | |J|J|J|g|g|g|g}}
{{pfrow|g|g|g|g| |J|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | |g|g|g|g|g}}
{{pfrow| | | | | |J|g|g|g|g}}
{{pfrow| | | | | |J|g|g|g|g}}
{{pfrow|g|g|g|g|J|J|g|g|g|g}}
{{pfend}}
|}
 
===SRS Only===
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | |g|g|g|g|g|g}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | |j|j| | | | | }}
{{pfrow| | | |j|g|g|g|g|g|g}}
{{pfrow| | | |j| | |g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |j|g|g|g|g|g|g}}
{{pfrow| | | |j|j|j|g|g|g|g}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|g|g|g|g|g| | | | | }}
{{pfrow|g|g|g|g| | | |B|g|g}}
{{pfrow|g|g|g|g|g|g| |g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | |J| | | }}
{{pfrow|g|g|g|g|g| |J| | | }}
{{pfrow|g|g|g|g| |J|J|g|g|g}}
{{pfrow|g|g|g|g|g|g| |g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|g|g|g|g|g| | | | | }}
{{pfrow|g|g|g|g|J|J|J|g|g|g}}
{{pfrow|g|g|g|g|g|g|J|g|g|g}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|g|g|g|B| | |g|g|g|g}}
{{pfrow|g|g|g|g| | | |g|g|g}}
{{pfrow|g|g|g|g|g|g| |g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | |J|J| | | | }}
{{pfrow|g|g|g|g|J| |g|g|g|g}}
{{pfrow|g|g|g|g|J| | |g|g|g}}
{{pfrow|g|g|g|g|g|g| |g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|g|g|g|g| | |g|g|g|g}}
{{pfrow|g|g|g|g|J|J|J|g|g|g}}
{{pfrow|g|g|g|g|g|g|J|g|g|g}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | |B|g|g|g|g}}
{{pfrow| | | | | | | |g|g|g}}
{{pfrow|g|g|g|g|g|g| |g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | |J|J| | | | }}
{{pfrow| | | | |J|g|g|g|g|g}}
{{pfrow| | | | |J| | |g|g|g}}
{{pfrow|g|g|g|g|g|g| |g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | |g|g|g|g|g}}
{{pfrow| | | | |J|J|J|g|g|g}}
{{pfrow|g|g|g|g|g|g|J|g|g|g}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g| | | }}
{{pfrow|g|g|g|g|g| |g| | | }}
{{pfrow|g|g|g|g|g| | | | | }}
{{pfend}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g|j| | }}
{{pfrow|g|g|g|g|g| |g|j| | }}
{{pfrow|g|g|g|g|g| |j|j| | }}
{{pfend}}
|{{pfstart}}
{{pfrow|g|g|g|g|g|g|g| | | }}
{{pfrow|g|g|g|g|g|j|g| | | }}
{{pfrow|g|g|g|g|g|j|j|j| | }}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | |g|g|g|g|g|g}}
{{pfrow| | | | | |g|g|g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g| | |g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | |j| |g|g|g|g|g|g}}
{{pfrow| | |j|j|j|g|g|g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g| | |g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | |g|g|g|g|g|g}}
{{pfrow| | | | | |g|g|g|g|g}}
{{pfrow|g|g|g|g|j|g|g|g|g|g}}
{{pfrow|g|g|g|g|j|g|g|g|g|g}}
{{pfrow|g|g|g|j|j|g|g|g|g|g}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | |g|g|g|g|g|g}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g| | |g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | |J|g|g|g|g|g|g}}
{{pfrow| | | |J|J|J|g|g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g|g| |g|g|g|g|g}}
{{pfrow|g|g|g| | |g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | |g|g|g|g|g|g}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow|g|g|g|g|J|g|g|g|g|g}}
{{pfrow|g|g|g|g|J|g|g|g|g|g}}
{{pfrow|g|g|g|J|J|g|g|g|g|g}}
{{pfend}}
|}
 
===ARS Only===
{|
|{{pfstart}}
{{pfrow|G|G|G|G| | | | | | }}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G|G|G|J| | | | | }}
{{pfrow|G|G|G| |J| |G|G|G|G}}
{{pfrow|G|G|G|J|J| |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G|G|G| | | | | | }}
{{pfrow|G|G|G|J| | |G|G|G|G}}
{{pfrow|G|G|G|J|J|J|G|G|G|G}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow|G|G|G|G| | | | | | }}
{{pfrow|G|G|G| | |G|G|G|G|G}}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G|G|G|J|J| | | | }}
{{pfrow|G|G|G| |J|G|G|G|G|G}}
{{pfrow|G|G|G| |J| |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G|G|G| | | | | | }}
{{pfrow|G|G|G|J| |G|G|G|G|G}}
{{pfrow|G|G|G|J|J|J|G|G|G|G}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | |g|g|g|g|g}}
{{pfrow|g|g|g| | | |g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | |J| | | | | }}
{{pfrow| | | | |J|g|g|g|g|g}}
{{pfrow|g|g|g|J|J| |g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |J| |g|g|g|g|g}}
{{pfrow|g|g|g|J|J|J|g|g|g|g}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | |g|g|g|g|g}}
{{pfrow|g|g|B| | | |g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | |J|J| | | | | }}
{{pfrow| | | |J| |g|g|g|g|g}}
{{pfrow|g|g|g|J| | |g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |J| |g|g|g|g|g}}
{{pfrow|g|g|g|J|J|J|g|g|g|g}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow|g| | | | | | | | | }}
{{pfrow|g|g|g| |g|B|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow|g|g|g|j|j| | | | | }}
{{pfrow|g| | |j| | | | | | }}
{{pfrow|g|g|g|j|g|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow|g|j|j|j| | | | | | }}
{{pfrow|g|g|g|j|g|g|g|g|g|g}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow| | | | | | | |g|g|g}}
{{pfrow| | | |g| |g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | |L|L| |g|g|g|g}}
{{pfrow| | | | |L| | |g|g|g}}
{{pfrow| | | |g|L|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow| | | | |L|L|L|g|g|g}}
{{pfrow| | | |g|L|g|g|g|g|g}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow|g|g|g|g| | | | | | }}
{{pfrow|g|g| |g| | | | | | }}
{{pfrow|g|g| | | |B|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow|g|g|g|g|J|J| | | | }}
{{pfrow|g|g| |g|J| | | | | }}
{{pfrow|g|g| | |J|g|g|g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow|g|g|g|g| | | | | | }}
{{pfrow|g|g|J|g| | | | | | }}
{{pfrow|g|g|J|J|J|g|g|g|g|g}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | | |g|g|g|g|g}}
{{pfrow| | | | | |g| |g|g|g}}
{{pfrow| | | | | | | |g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | |L|L|g|g|g|g|g}}
{{pfrow| | | | |L|g| |g|g|g}}
{{pfrow| | | | |L| | |g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | |g|g|g|g|g}}
{{pfrow| | | | | |g|L|g|g|g}}
{{pfrow| | | | |L|L|L|g|g|g}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow| | | | | | | |g|g|g}}
{{pfrow| | | | | |g| |g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | |J| |g|g|g|g}}
{{pfrow| | | | |J| | |g|g|g}}
{{pfrow| | | |J|J|g| |g|g|g}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow| | | | |J|J|J|g|g|g}}
{{pfrow| | | | | |g|J|g|g|g}}
{{pfend}}
|}
 
This one is Atari only.
{|
|{{pfstart}}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g| |j|j|j| | | | | }}
{{pfrow|g| |g|g|j| | | | | }}
{{pfrow|g| |g|g| | | | | | }}
{{pfend}}
|{{pfstart}}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g|j|j| | | | | | | }}
{{pfrow|g|j|g|g| | | | | | }}
{{pfrow|g|j|g|g| | | | | | }}
{{pfend}}
|}
 
However, force-down 180° rotation can be used instead in [[TPRS]]/[[TRRS]]:
 
{|
|{{pfstart}}
{{pfrow|g|g|j| | | | | | | }}
{{pfrow|g|g|j| | | | | | | }}
{{pfrow|g|j|j| | | | | | | }}
{{pfrow|g| |g|g| | | | | | }}
{{pfrow|g| |g|g| | | | | | }}
{{pfend}}
|{{pfstart}}
 
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g|j|j| | | | | | | }}
{{pfrow|g|j|g|g| | | | | | }}
{{pfrow|g|j|g|g| | | | | | }}
{{pfend}}
|}
 
==Twists with ''O'' (Tetris Best and Tetris Perfect)==
{{Exclusive|Tetris Best/Tetris Perfect}}
In [[Tetris Best]] and [[Tetris Perfect]] O-spins are possible:
 
{|
|{{pfstart}}
{{width5row2|g|o|o|g|g}}
{{width5row2|g|o|o| |g}}
{{width5row2|g|g| | |g}}
{{pfend}}
|{{pfstart}}
{{width5row2|g| | |g|g}}
{{width5row2|g| |o|o|g}}
{{width5row2|g|g|o|o|g}}
{{pfend}}
|}
 
{|
|{{pfstart}}
{{width5row2|g|o|o|g|g}}
{{width5row2|g|o|c| | }}
{{width5row2|g|g|g| | }}
{{pfend}}
|{{pfstart}}
{{width5row2|g| | |g|g}}
{{width5row2|g| | |o|c}}
{{width5row2|g|g|g|o|o}}
{{pfend}}
|}
 
O-spin Double:
 
{|
|{{pfstart}}
{{width5row2|g|o|o|g|g}}
{{width5row2|g|o|o|g|g}}
{{width5row2|g|g| | |g}}
{{width5row2|g|g| | |g}}
{{pfend}}
|{{pfstart}}
{{width5row2|g| | |g|g}}
{{width5row2|g| | |g|g}}
{{width5row2|g|g|o|o|g}}
{{width5row2|g|g|o|o|g}}
{{pfend}}
|}
 
{|
|{{pfstart}}
{{width5row2|g|o|o|g|g}}
{{width5row2|g|o|c|g|g}}
{{width5row2|g|g|g| | }}
{{width5row2|g|g|g| | }}
{{pfend}}
|{{pfstart}}
{{width5row2|g| | |g|g}}
{{width5row2|g| | |g|g}}
{{width5row2|g|g|g|o|c}}
{{width5row2|g|g|g|o|o}}
{{pfend}}
|}
 
O-spin Teleportation:
 
{|
|{{pfstart}}
{{width5row2| | |o|o| }}
{{width5row2| | |o|c| }}
{{width5row2|g|g|g|g|g}}
{{width5row2|g|g| | |g}}
{{width5row2|g|g| | |g}}
{{pfend}}
|{{pfstart}}
{{width5row2| | | | | }}
{{width5row2| | | | | }}
{{width5row2|g|g|g|g|g}}
{{width5row2|g|g|o|c|g}}
{{width5row2|g|g|o|o|g}}
{{pfend}}
|}
 
{|
|{{pfstart}}
{{width5row2| |o|o| | }}
{{width5row2| |o|c| | }}
{{width5row2|g|g|g|g|g}}
{{width5row2|g|g| | |g}}
{{width5row2|g|g| | |g}}
{{pfend}}
|{{pfstart}}
{{width5row2| | | | | }}
{{width5row2| | | | | }}
{{width5row2|g|g|g|g|g}}
{{width5row2|g|g|o|c|g}}
{{width5row2|g|g|o|o|g}}
{{pfend}}
|}
 
(This one is actually a user's signature on the forum!)
 
These spins are also possible with 180° rotation.
 
In [[Tetris Best 2]], only the first one can be done, as O doesn't rotate, and there is [[diagonal movement|diagonal slide]].
 
Note that the last one is only possible in Tetris Perfect.
 
 
=180° Twists (NullpoMino and Tetris Perfect, any tetrimino)=
{{Exclusive|NullpoMino/Tetris Perfect}}
For games with 180° rotation buttons other twists are possible. These are most commonly used in ''[[Nullpomino]]'' because it has an option to reward all-spins. Other games besides NullpoMino may or may not have rotation systems that support (some of) the types of 180° twists listed here, but [[Tetris Perfect]] also supports all of them (only in its own rotation system, not SRS). Tetris Return supports most of these, but not all of them.
 
Note that the asterisks represent it can be done with a diagonal slide in ''Tetris Best'' (or ''2''). A dagger means that it doesn't work in [[Tetris Best]] due to 3-kicks. The double-dagger means that it  does not work in TRRS.
 
All of these twists are for NullpoMino's (SRS only) and Tetris Perfect's ([[TPRS]] only, not SRS) implementation of 180° rotation. Some don't work in [[Tetris Best]] because they need 3 kick.
 
T-spin Single
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|T| |G|G|G|G|G}}
{{pfrow|G|G|T|T|T| | |G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G| | |G|G|G|G|G}}
{{pfrow|G|G| | |T|T|T|G|G|G}}
{{pfrow|G|G|G|G|G|T|G|G|G|G}}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G| |t|G|G|G|G|G}}
{{pfrow|G|G| |T|T|t| |G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G| | |G|G|G|G|G}}
{{pfrow|G|G| | |T|T|T|G|G|G}}
{{pfrow|G|G|G|G|G|T|G|G|G|G}}
{{pfend}}
|}
 
Another T-spin Single (will floorkick instead on [[Tetris Best]])
 
Or, you can shift T to the right. The twist will look like the one above.
 
(For this one, the block highlighted in red is needed in Tetris Return, but optional in NullpoMino.)
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| |sZ| | | | | | | | }}
{{pfrow|G|G|T| |G|G|G|G|G|G}}
{{pfrow|G|T|T|T| | | |G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| |sZ| | | | | | | | }}
{{pfrow|G|G| | |G|G|G|G|G|G}}
{{pfrow|G| | | |T|T|T|G|G|G}}
{{pfrow|G|G|G|G|G|T|G|G|G|G}}
{{pfend}}
|}
 
 
 
T-Spin Double
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|T| |G|G|G|G}}
{{pfrow|G|G|G|T|T|T|G|G|G|G}}
{{pfrow|G|G|G|G|G| | | |G|G}}
{{pfrow|G|G|G|G|G|G| |G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfrow|G|G|G|G|G|T|T|T|G|G}}
{{pfrow|G|G|G|G|G|G|T|G|G|G}}
{{pfend}}
|}
 
{|
|{{pfstart}}
{{pfrow| | | | |T| | | | | }}
{{pfrow|G|G|G|T|T|G|G|G|G|G}}
{{pfrow|G|G|G|G|T| |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G| |T|G|G|G|G|G}}
{{pfrow|G|G|G|G|T|T|G|G|G|G}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfend}}
|}
 
 
T-Spin Triple
{|
|{{pfstart}}
{{pfrow| | | | |T| | | | | }}
{{pfrow| | | |T|T|G|G|G|G|G}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfrow|G|G|G|G|T|T|G|G|G|G}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfend}}
|}
 
Another one†
 
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrow| | | | |T|G|G|G|G|G}}
{{pfrow| | | |T|T|G|G|G|G|G}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfrow|G|G|G|G|T|T|G|G|G|G}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfend}}
|}
 
I-Spin Single*
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|I|G|G|G|G|G|G|G|G}}
{{pfrow|G|I| |G|G|G|G|G|G|G}}
{{pfrow|G|I| |G|G|G|G|G|G|G}}
{{pfrow|G|I| |G|G|G|G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G| |I|G|G|G|G|G|G|G}}
{{pfrow|G| |I|G|G|G|G|G|G|G}}
{{pfrow|G| |I|G|G|G|G|G|G|G}}
{{pfrow|G|G|I|G|G|G|G|G|G|G}}
{{pfend}}
|}
 
I-Spin Double
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|I|G|G|G|G|G|G|G|G}}
{{pfrow|G|I|G|G|G|G|G|G|G|G}}
{{pfrow|G|I| |G|G|G|G|G|G|G}}
{{pfrow|G|I| |G|G|G|G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G| |I|G|G|G|G|G|G|G}}
{{pfrow|G| |I|G|G|G|G|G|G|G}}
{{pfrow|G|G|I|G|G|G|G|G|G|G}}
{{pfrow|G|G|I|G|G|G|G|G|G|G}}
{{pfend}}
|}
 
S-Spin Single*
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | |S|S| | }}
{{pfrow|G|G|G|G|G|S|S| | | }}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|S|S| | | }}
{{pfrow|G|G|G|G|S|S|G|G|G|G}}
{{pfend}}
|}
 
S-Spin Double*
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G| |S|S|G|G}}
{{pfrow|G|G|G|G|G|S|S|G|G|G}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G| | | |G|G}}
{{pfrow|G|G|G|G|G|S|S|G|G|G}}
{{pfrow|G|G|G|G|S|S|G|G|G|G}}
{{pfend}}
|}
 
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |S| | | | | | }}
{{pfrow|G|G|G|S|c|G|G|G|G|G}}
{{pfrow|G|G|G|G|S| |G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G| |S|G|G|G|G|G}}
{{pfrow|G|G|G|G|c|S|G|G|G|G}}
{{pfrow|G|G|G|G|G|S|G|G|G|G}}
{{pfend}}
|}
 
S-Spin Triple
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |S| | | | | | }}
{{pfrow| | | |S|c| | | | | }}
{{pfrow|G|G|G|G|S|G|G|G|G|G}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|S|G|G|G|G|G}}
{{pfrow|G|G|G|G|c|S|G|G|G|G}}
{{pfrow|G|G|G|G|G|S|G|G|G|G}}
{{pfend}}
|}
 
[[Tetris Best]]/[[Tetris Perfect]]/[[Tetris Return]] only (O-Spin):
 
180° O-spin Teleportation:
 
{|
|{{pfstart}}
{{width5row2|o|o|g|g|g}}
{{width5row2|o|c|g|g|g}}
{{width5row2|g|g|g|g|g}}
{{width5row2|g|g|g| | }}
{{width5row2|g|g|g| | }}
{{pfend}}
|{{pfstart}}
{{width5row2| | |g|g|g}}
{{width5row2| | |g|g|g}}
{{width5row2|g|g|g|g|g}}
{{width5row2|g|g|g|c|o}}
{{width5row2|g|g|g|o|o}}
{{pfend}}
|}
 
Tetris Perfect/Return only:
 
{|
|{{pfstart}}
{{width5row2|g|o|o|g|g}}
{{width5row2|g|o|c|g|g}}
{{width5row2|g|g|g|g|g}}
{{width5row2|g|g|g|g|g}}
{{width5row2|g|g|g| | }}
{{width5row2|g|g|g| | }}
{{pfend}}
|{{pfstart}}
{{width5row2|g| | |g|g}}
{{width5row2|g| | |g|g}}
{{width5row2|g|g|g|g|g}}
{{width5row2|g|g|g|g|g}}
{{width5row2|g|g|g|c|o}}
{{width5row2|g|g|g|o|o}}
{{pfend}}
|}
 
{|
|{{pfstart}}
{{width5row2|o|o|g|g|g}}
{{width5row2|o|c|g|g|g}}
{{width5row2|g|g|g| | }}
{{width5row2|g|g|g| | }}
{{pfend}}
|{{pfstart}}
{{width5row2| | |g|g|g}}
{{width5row2| | |g|g|g}}
{{width5row2|g|g|g|c|o}}
{{width5row2|g|g|g|o|o}}
{{pfend}}
|}
 
== Double rotation ==
 
Sometimes, two kicks are needed to get the piece into its location for NullpoMino. However, 180° rotation is not needed in TBRS/TPRS/TRRS, so single rotation can be used:
 
L-Spin Double
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|l|l|G|G|G|G|G}}
{{pfrow|G|G|G|G|l| | |G|G|G}}
{{pfrow|G|G|G|G|l|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | |l| | | | | }}
{{pfrow|G|G|G| |l|G|G|G|G|G}}
{{pfrow|G|G|G|G|l|l| |G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G| | |G|G|G|G|G}}
{{pfrow|G|G|G|G|l|l|l|G|G|G}}
{{pfrow|G|G|G|G|l|G|G|G|G|G}}
{{pfend}}
|}
 
T-Spin Double:
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | |T| | | | | }}
{{pfrow| | | |T|T|G|G|G|G|G}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfrow|G|G|G| |T|T|G|G|G|G}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|T|T|T|G|G|G|G}}
{{pfrow|G|G|G|G|T|G|G|G|G|G}}
{{pfend}}
|}
 
 
Z-spins and J-spins can be done mirrored.
 
==Teleporting==
With 180° spins it is possible to pass through solid walls. This is called teleporting.
 
{|
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |Z|G|G|G|G|G|G}}
{{pfrow| | |Z|Z|G| |G|G|G|G}}
{{pfrow| | |Z|G| | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | |G|G|G|G|G|G}}
{{pfrow| | | | |G|Z|G|G|G|G}}
{{pfrow| | | |G|Z|Z|G|G|G|G}}
{{pfrow|G|G|G|G|Z|G|G|G|G|G}}
{{pfend}}
|}
 
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |Z| | | | | | }}
{{pfrow| | |Z|Z|G|G|G|G|G|G}}
{{pfrow| | |Z|G|G| |G|G|G|G}}
{{pfrow|G|G|G|G| | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | |G|G|G|G|G|G}}
{{pfrow| | | |G|G|Z|G|G|G|G}}
{{pfrow|G|G|G|G|Z|Z|G|G|G|G}}
{{pfrow|G|G|G|G|Z|G|G|G|G|G}}
{{pfend}}
|}
 
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G| |S|S|G|G|G|G}}
{{pfrow|G|G|G|S|S|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G| | |G|G}}
{{pfrow|G|G|G|G|G| | |G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfrow|G|G|G| | |G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|S|S|G|G}}
{{pfrow|G|G|G|G|G|S|S|G|G|G}}
{{pfend}}
|}
 
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|I|G| |G|G|G|G|G|G}}
{{pfrow|G|I|G| |G|G|G|G|G|G}}
{{pfrow|G|I|G| |G|G|G|G|G|G}}
{{pfrow|G|I|G| |G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G| |G|I|G|G|G|G|G|G}}
{{pfrow|G| |G|I|G|G|G|G|G|G}}
{{pfrow|G| |G|I|G|G|G|G|G|G}}
{{pfrow|G| |G|I|G|G|G|G|G|G}}
{{pfend}}
|}
 
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |I|I|I|I| | | }}
{{pfrow| |G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G| | | | |G|G|G}}
{{pfend}}
 
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| |G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|I|I|I|I|G|G|G}}
{{pfend}}
|}
 
= Tetris Best/Perfect/Return (any tetrimino) =
Many crazy twists (described [[Tetris Best twists|here]]) are possible in [[Tetris Best]]/[[Tetris Perfect|Perfect]]/[[Tetris Return|Return]]. Some of them also work for [[Tetris Best 2]].
 
A J-Spin triple, for example, works from many positions:
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |j| | | | | | | }}
{{pfrow| | |j|j|j| | | | | }}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g| | |g|g|g|g}}
{{pfend}}
1
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |j| | | | | | }}
{{pfrow| | | |j|j|j| | | | }}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g| | |g|g|g|g}}
{{pfend}}
2
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | |j| | | | | }}
{{pfrow| | | | |j|j|j| | | }}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g| | |g|g|g|g}}
{{pfend}}
3
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | |j| | | | }}
{{pfrow| | | | | |j|j|j| | }}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g| | |g|g|g|g}}
{{pfend}}
4
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | |j| | | }}
{{pfrow| | | | | | |j|j|j| }}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g| | |g|g|g|g}}
{{pfend}}
5
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |j|j|j| | | | }}
{{pfrow|g|g|g|g|g|j|g|g|g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g| | |g|g|g|g}}
{{pfend}}
{{pfend}}
6
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | |j|j| | | }}
{{pfrow|g|g|g|g|g|j|g|g|g|g}}
{{pfrow|g|g|g|g|g|j|g|g|g|g}}
{{pfrow|g|g|g|g| | |g|g|g|g}}
{{pfend}}
7
|}
|}


= Tetris Best 2 (any tetrimino) =
==Twist Option==
{{Exclusive|Tetris Best 2}}
== Glitched Twists ==
In Tetris Best 2 there is a glitch for any tetrimino except O, on a wall. J-tetrimino, as in this diagram:
{|
|{{pfstart}}
{{tnetrow|b |j|j| | | | | | | | |b }}
{{tnetrow|b |j| | | | | | | | | |b }}
{{tnetrow|b |j| | | | | | | | | |b }}
{{pfend}}
 
|{{pfstart}}
{{tnetrow|J| | | | | | | | | | |b }}
{{tnetrow|J|j|j| | | | | | | | |b }}
{{tnetrow|b | | | | | | | | | | |b }}
{{pfend}}
Rotate left
|}
 
For this one, the j-tetrimino sticks out the left side, so that only 2 minoes are in the playfield. The piece goes up, and this is scored as a j-spin!
 
Note that the black exists only for reference (around the playfield). (It actually shows up that way for [[TBII]]!
 
This only works with left rotation on left wall, or right rotation on right wall.
 
== Constant floorkicks ==
Constant floorkicks are possible in [[Tetris Best 2]]. Some useful twists (described [[Tetris Best 2 twists|here]]) are therefore possible with these.
 
=Twist Option (any tetrimino)=
 
Sometimes there is more than one way to twist a piece into a hole. Think about which twist is best for the situation. Which cells should be filled, and which should be left behind?
Sometimes there is more than one way to twist a piece into a hole. Think about which twist is best for the situation. Which cells should be filled, and which should be left behind?
== Examples for L (mirror for J) ==
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g| | | | | | }}
{{pfrow|g|g|g|g| | | | | | }}
{{pfrow|g|g|g|g| | | | | | }}
{{pfrow|g|g|g|g| | | | | | }}
Line 2,612: Line 1,433:
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g| | | | | | }}
{{pfrow|g|g|g|g| | | | | | }}
{{pfrow|g|g|g|g| | | | | | }}
{{pfrow|g|g|g|g| | | | | | }}
Line 2,623: Line 1,443:
SRS only
SRS only
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g| | | | | | }}
{{pfrow|g|g|g|g| | | | | | }}
{{pfrow|g|g|g|g| | | | | | }}
{{pfrow|g|g|g|g| | | | | | }}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
|}
|}


{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g|g| | | | | | | | }}
Line 2,642: Line 1,461:
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g|g| | | | | | | | }}
Line 2,652: Line 1,469:
{{pfrow|g|g|g|-|g|g|g|g|g|g}}
{{pfrow|g|g|g|-|g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow|g|g|g| | | | | | | }}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g|g| | | | | | | | }}
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
Setup for T-spin
|}
|}


The first one will also work using a clockwise rotation, then a 180 rotation.
== Examples for T ==
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g| | | |g|g|g}}
{{pfrow|g|g|g|g| | | |g|g|g}}
{{pfrow|g|g|g| | | | |g|g|g}}
{{pfrow|g|g|g| | | | |g|g|g}}
Line 2,677: Line 1,488:
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g|t| | |g|g|g}}
{{pfrow|g|g|g|g|t| | |g|g|g}}
{{pfrow|g|g|g|t|t|-| |g|g|g}}
{{pfrow|g|g|g|t|t|-| |g|g|g}}
Line 2,687: Line 1,496:
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|g|g|g|g|t| | |g|g|g}}
{{pfrow|g|g|g|g|t| | |g|g|g}}
{{pfrow|g|g|g|t|t| | |g|g|g}}
{{pfrow|g|g|g|t|t| | |g|g|g}}
Line 2,697: Line 1,504:
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfrow|g|g|g|g|g| |g|g|g|g}}
{{pfend}}
{{pfend}}
Setup for Triple
|}
|}


Line 2,709: Line 1,515:
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow| | | | | | |g|g|g|g}}
Line 2,719: Line 1,523:
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow| | | | | | |g|g|g|g}}
{{pfrow|g|g|g| |t|t|t|g|g|g}}
{{pfrow|g|g|g| |t|t|t|g|g|g}}
Line 2,729: Line 1,531:
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfrow|g|g|g| |g|g|g|g|g|g}}
{{pfend}}
{{pfend}}
Setup for Tetris
|}
|}


=See also=
==See also==
*[[I-spins in SRS]]
*[[I-spins in SRS]]
*[[T-spin]]
*[[Tetris Best twists]]
*[[Tetris Best 2 twists]]


[[Category:Miscellaneous Methods]]
[[Category:Miscellaneous Methods]]
[[Category:Mobility]]
[[Category:Mobility]]

Latest revision as of 07:01, 2 November 2023

Twists, called "spin moves" in The New Tetris's manual, let a player fix some otherwise difficult situations. These examples cover recent games, but some of them may not work for earlier Tetris games that use little or no wall kick.

For a tutorial video of SRS twists, see:


Rewards for twists

Some games give scoring rewards for twisting a tetromino into a tight space. Two basic algorithms, with slight variations, have been used in newer games to detect and reward in-place spins:

  • Immobile, used in The New Tetris: A twist is recognised if a tetromino locks in a position where it cannot move left, right, or up. There is only a reward if rows are completed in this way.
  • 3-corner T, used in Tetris DS and other SRS based games: A T-spin bonus is awarded if all of the following are true:[1]
    1. Tetromino being locked is T.
    2. Last successful movement of the tetromino was a rotate, as opposed to sideways movement, downward movement, or falling due to gravity. (Canceling lock delay in games that allow it, such as Tetris DS, does not count as a movement.) The tetromino doesn't even have to end up in a different orientation than it was dropped in; setting up the "well-known twist" below in Tetris Worlds or Tetris DS and pressing both rotate buttons (B–A or A–B) will trigger the T-spin bonus even without any net rotation.
    3. Three of the 4 squares diagonally adjacent to the T's center are occupied. (In Tetris DS, the walls and floor surrounding the playfield are considered "occupied", while in Tetris Worlds for GBA, they aren't.

Different games add further restrictions:

  • 3-corner T no wall, used in Tetris Worlds: The walls and floor surrounding the playfield are not considered "occupied". This means that if a wall kick places the T tetromino with its flat side against the wall or floor, the T-spin will not be recognized. (Kicks that place the flat side against blocks in the playfield still work.)
  • 3-corner T no kick, used in Tetris: New Century, iPod Tetris, and Tetris Evolution: The final rotation must not involve a wall kick, that is, it recognizes only the "well known twist" below.

(The names for the algorithms are unofficial, taken from the fan game Lockjaw.)

In some of these diagrams, especially those involving S and Z tetrominoes, the "center" corresponding to the center of rotation in SRS is marked with a circle (C).

Twists with T (or T-Spin)

A well-known twist involves the tetromino T. In fact, these are the only twists that games that use "3-corner T no kick" reward.

Tet.pngTet.pngTet.pngTet.pngDtggTet.pngTet.png
ggggtCTet.pngggg
gggggtgggg

Drop

Tet.pngTet.pngTet.pngTet.pngETet.pngggTet.pngTet.png
ggggtCtggg
gggggtgggg

Rotate left

Tet.pngTet.pngTet.pngTet.pngDtggTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngtCTet.pngggg
gggggtgggg

Drop

Tet.pngTet.pngTet.pngTet.pngETet.pngggTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngtCtggg
gggggtgggg

Rotate once

Tet.pngTet.pngTet.pngTet.pngEtggTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngCtggg
gggggtgggg

Or twice

In SRS games that reward kick T-Spins like Tetris DS and Tetris Zone, making use of a wall kick saves a bit of dropping time. This will not count in newer games like Tetris Evolution or Tetris Splash.

Tet.pngTet.pngTet.pngTet.pngtDTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngggCtggTet.pngTet.png
ggggtTet.pngTet.pngggg
gggggTet.pnggggg

Drop

Tet.pngTet.pngTet.pngTet.pngTet.pngATet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngggTet.pngTet.pngggTet.pngTet.png
ggggtCtggg
gggggtgggg

Rotate right

This works in Atari Rotation and SRS:

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggtdTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gtttTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggTet.pngggggggg

Drop and slide

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggteTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gttTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggtggggggg

Rotate left

The following works in Tetris DX, TGM rotation, and SRS, but it is not scored as a T-spin in Tetris Worlds if performed on the floor of the playfield.

Tet.pngTet.pngTet.pngTet.pngdtgggg
ggggttgggg
gggTet.pngTet.pngtgggg

Drop

Tet.pngTet.pngTet.pngTet.pngaTet.pnggggg
ggggtTet.pnggggg
gggtttgggg

Rotate right

The above move must be done differently in The New Tetris and games using the ARS rotation. As this does not involve a wallkick in TGM, it also works in Sega rotation:

Tet.pngTet.pngTet.pngTet.pngodgggg
ggggoogggg
gggTet.pngoTet.pnggggg

Firm drop

Tet.pngTet.pngTet.pngTet.pngTet.pngegggg
ggggoTet.pnggggg
gggooogggg

Rotate left

This example from SRS is not a T-spin under the old rule, as the tetromino could have been rotated before being dropped, but SRS games from Tetris Worlds through Tetris Online (Japan) count it anyway:

Tet.pngTet.pngTet.pngTet.pngTet.pnggTet.pngtdTet.png
ggggggtttg
ggggggTet.pngggg
Tet.pngTet.pngTet.pngTet.pngTet.pnggtTet.pngaTet.png
ggggggttTet.pngg
ggggggtggg

This one is a T-spin in Tetris DS but not Tetris Worlds due to the difference in how the playfield walls are handled:

Tet.pngtdTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngg
tCtggggggg
Tet.pngggggggggg
tTet.pngaTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngg
CtTet.pngggggggg
tggggggggg

Triples may not seem possible, but especially games using SRS will allow them regardless. Notice that the ending position of the T tetromino does not overlap the starting position. Later guideline games don't recognise this, either by not counting triples made with this twist as a T-spin (Tetris Zone), or by not recognising this twist as a T-spin at all (Tetris Evolution).

Tet.pngTet.pngdtggTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngtttgTet.pngTet.pngTet.pngTet.png
ggggTet.pngggggg
gggTet.pngTet.pngggggg
ggggTet.pngggggg

Drop and slide

Tet.pngTet.pngeTet.pngggTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pnggTet.pngTet.pngTet.pngTet.png
ggggtggggg
gggttggggg
ggggtggggg

Rotate left

This one works in Atari rotation:

Tet.pngTet.pngTet.pngggdTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pnggSSSTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pnggTet.pngSTet.pngTet.pngTet.pngTet.png
ggggTet.pngggggg
Tet.pngTet.pngTet.pngggeTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pnggSTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pnggSSTet.pngTet.pngTet.pngTet.png
ggggSggggg

And this works in both SRS and Atari rotation (assuming there is a rotate right button):

Tet.pngTet.pngTet.pngggdTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pnggTet.pngtTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pnggtttTet.pngTet.pngTet.png
ggggTet.pngggggg
Tet.pngTet.pngTet.pngggaTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pnggtTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pnggttTet.pngTet.pngTet.pngTet.png
ggggtggggg

A complicated SRS example:

ggggggggtd
ggggggTet.pngTet.pngtt
gggggggTet.pngtg
gggggggTet.pngTet.pngg
gggggggTet.pnggg
ggggggggTet.pnga
ggggggTet.pngttt
gggggggTet.pngtg
gggggggTet.pngTet.pngg
gggggggTet.pnggg
ggggggggTet.pngm
ggggggtttTet.png
gggggggtTet.pngg
gggggggTet.pngTet.pngg
gggggggTet.pnggg
ggggggggTet.pnge
ggggggTet.pngTet.pngTet.pngTet.png
gggggggtTet.pngg
gggggggttg
gggggggtgg

Twists with I

Works in TGM and SRS:

ggggggggiTet.png
ggggggTet.pngTet.pngiTet.png
ggggggggiTet.png
ggggggggiTet.png
ggggggggTet.pngTet.png
ggggggiiii
ggggggggTet.pngTet.png
ggggggggTet.pngTet.png

If changing position to the second row, rotate three times so to twist on lower-middle square.

Tet.pngTet.pngTet.pngiiiiTet.pngTet.pngTet.png
ggggTet.pngggggg
gggTet.pngTet.pngTet.pngTet.pngggg
ggggTet.pngggggg
ggggTet.pngggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggiggggg
gggTet.pngiTet.pngTet.pngggg
ggggiggggg
ggggiggggg

Rotate left

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggTet.pngggggg
gggiiiiggg
ggggTet.pngggggg
ggggTet.pngggggg

Rotate right

If changing positions to the right columns, turn right. If left, turn left.

In SRS, I tetrominoes can be rotated on their end blocks:

Tet.pngTet.pngTet.pngTet.pngiTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pnggigTet.pngTet.pngTet.pngTet.png
ggggiggggg
ggggiTet.pngTet.pngTet.pnggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pnggTet.pnggTet.pngTet.pngTet.pngTet.png
ggggTet.pngggggg
ggggiiiigg

This one works in SRS and Atari rotation:

gggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggiiiiTet.pngTet.pngTet.pngTet.png
ggTet.pngggggggg
ggTet.pngggggggg
ggTet.pngggggggg
gggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggiTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggiggggggg
ggiggggggg
ggiggggggg

SRS has a slight asymmetry with how end-block rotation is handled. See I-spins in SRS.

This one is silly but should work (with minor variations) in most systems, even if it is not rewarded:

gggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
giiiiTet.pngTet.pngTet.pngTet.pngTet.png
ggTet.pngggggggg
ggTet.pngggggggg
gggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggiTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gTet.pngiTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggiggggggg
ggiggggggg

The minor variation required for TGM and Sega rotation systems is to do a mirror-image version. This also works in SRS, as well as other systems where I rounds to the right and has no wallkick:

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pnggg
Tet.pngTet.pngTet.pngTet.pngTet.pngzzzzg
gggggggTet.pnggg
gggggggTet.pnggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngzgg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngzTet.pngg
gggggggzgg
gggggggzgg

In games that use Atari rotation, a similar maneuver can produce a triple:

gggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gzzzzTet.pngTet.pngTet.pngTet.pngTet.png
ggTet.pngggggggg
ggTet.pngggggggg
ggTet.pngggggggg
gggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gTet.pngzTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggzggggggg
ggzggggggg
ggzggggggg

Twists with S and Z

Game Boy, Sega, TDX, TGM, SRS

Tet.pngTet.pngTet.pngsTet.pngggggg
gggsCTet.pnggggg
gggTet.pngsggggg

Rotate left
and drop

Tet.pngTet.pngTet.pngTet.pngTet.pngggggg
gggTet.pngCsgggg
gggssggggg

Rotate left

NES, Sega, TDX, TGM, SRS

GGGGGTet.pngZTet.pngTet.pngTet.png
GGGGTet.pngCZGGG
GGGGGZTet.pngGGG

Rotate right
and drop

GGGGGTet.pngTet.pngTet.pngTet.pngTet.png
GGGGZCTet.pngGGG
GGGGGZZGGG

Rotate right

SRS and DTET:

Tet.pngTet.pngTet.pngsTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngCsTet.pngTet.pngTet.pngTet.pngTet.png
ggggsTet.pnggggg
gggTet.pngTet.pngggggg

Rotate right
and drop

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggCsgggg
gggssggggg

Rotate right again

SRS and DTET:

Tet.pngTet.pngTet.pngsTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngCsggggg
ggggsTet.pnggggg
gggTet.pngTet.pngggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngggggg
ggggCsgggg
gggssggggg

SRS only:

Tet.pngTet.pngTet.pngzzggTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngCzgTet.pngTet.pngTet.png
gggggTet.pnggggg
ggggTet.pngTet.pnggggg
ggggTet.pngggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngggTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pnggTet.pngTet.pngTet.png
gggggzgggg
ggggzCgggg
ggggzggggg
Tet.pngTet.pngTet.pngggssTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pnggsCTet.pngTet.pngTet.pngTet.png
ggggTet.pngggggg
ggggTet.pngTet.pnggggg
gggggTet.pnggggg
Tet.pngTet.pngTet.pngggTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pnggTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggsggggg
ggggCsgggg
gggggsgggg

Rotate right

Tet.pngTet.pngggssTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pnggsCTet.pngTet.pngTet.pngTet.pngTet.png
ggggTet.pngggggg
ggggTet.pngTet.pnggggg
gggggTet.pnggggg
Tet.pngTet.pngggTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pnggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggsggggg
ggggCsgggg
gggggsgggg

Rotate right

No overhang method

Tet.pngTet.pnggzzTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngggCzTet.pngTet.pngTet.pngTet.png
gggggTet.pnggggg
ggggTet.pngTet.pnggggg
ggggTet.pngggggg

Drop

Tet.pngTet.pnggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngggTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gggggzgggg
ggggCZgggg
ggggzggggg

Rotate right

Tet.pngTet.pngTet.pngTet.pngTet.pngssgTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngsCggTet.pngTet.png
ggggTet.pngggggg
ggggTet.pngTet.pnggggg
gggggTet.pnggggg

Drop

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pnggTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngggTet.pngTet.png
ggggsggggg
ggggSCgggg
gggggsgggg

Rotate left

Tet.pngTet.pngTet.pngsTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pnggsCgTet.pngTet.pngTet.pngTet.png
gggTet.pngsggggg
ggTet.pngTet.pnggggggg

Rotate left and drop

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pnggTet.pngTet.pnggTet.pngTet.pngTet.pngTet.png
gggCsggggg
ggssgggggg

Rotate left

Twists with J and L

Works in virtually all versions¹, including Tetris (Game Boy):
¹The L-Spin shown below does not work in Atari Rotation.

Tet.pngTet.pngTet.pngTet.pngLGGGGG
GGGTet.pngLTet.pngGGGG
GGGTet.pngLLGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngGGGGG
GGGLLLGGGG
GGGLTet.pngTet.pngGGGG

Works with TGM and SRS:

Tet.pngTet.pngTet.pngjjTet.pngTet.pngTet.pngTet.pngTet.png
gggjgggggg
gggjTet.pngTet.pnggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gggjgggggg
gggjjjgggg
Tet.pngTet.pngTet.pngTet.pngllTet.pngTet.pngTet.pngTet.png
ggggglgggg
gggTet.pngTet.pnglgggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggglgggg
ggglllgggg
Tet.pngTet.pnglggggggg
Tet.pngTet.pnglgTet.pngggggg
Tet.pngTet.pngllTet.pngggggg
Tet.pngTet.pngTet.pngggggggg
Tet.pngTet.pngTet.pngglggggg
Tet.pngTet.pnglllggggg
gggggggjTet.pngTet.png
gggggTet.pnggjTet.pngTet.png
gggggTet.pngjjTet.pngSZ
gggggggTet.pngTet.pngTet.png
gggggjgTet.pngTet.pngTet.png
gggggjjjTet.pngSZ

(For the last one, the block highlighted in red is needed in TGM, but is optional in SRS. The edge of the field may also be used in place of that block.)

Works with TGM and TOD:

gggjjTet.pngTet.pngTet.pngTet.pngTet.png
gTet.pngTet.pngjgggggg
gggjgggggg
gggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gjjjgggggg
gggjgggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngllggg
gggggglTet.pngTet.pngg
gggggglggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngggg
gggggglllg
gggggglggg

Works with SRS only:

Tet.pngTet.pngTet.pngTet.pngTet.pngllTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngggglTet.pngTet.pngTet.png
ggggTet.pngTet.pnglTet.pngTet.pngTet.png
ggggTet.pngggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pnggggTet.pngTet.pngTet.pngTet.png
gggglllTet.pngTet.pngTet.png
gggglggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngJJTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngJgggTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngJTet.pngTet.pnggTet.pngTet.pngTet.png
gggggTet.pnggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pnggggTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngJJJgTet.pngTet.pngTet.png
gggggJgggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngLTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngLgggg
Tet.pngTet.pngTet.pngTet.pngTet.pngLLTet.pnggg
gggggTet.pnggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pnggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngLLLgg
gggggLgggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngJTet.pngTet.pngTet.pngTet.png
gggggJTet.pngTet.pngTet.pngTet.png
gggTet.pngJJTet.pngTet.pngTet.pngTet.png
gggggTet.pnggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gggggTet.pngTet.pngTet.pngTet.pngTet.png
gggJJJTet.pngTet.pngTet.pngTet.png
gggggJgggg

SRS and DTET:

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gggggllTet.pngTet.pngTet.png
ggggTet.pngTet.pnglTet.pngTet.pngTet.png
ggggTet.pngglTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gggggTet.pngTet.pngTet.pngTet.pngTet.png
gggglllTet.pngTet.pngTet.png
gggglgTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngjjggggg
Tet.pngTet.pngTet.pngjTet.pngTet.pnggggg
Tet.pngTet.pngTet.pngjgTet.pnggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngggggg
Tet.pngTet.pngTet.pngjjjgggg
Tet.pngTet.pngTet.pngTet.pnggjgggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngLLTet.pngTet.pngTet.pngTet.png
ggggTet.pngLgggg
gggTet.pngTet.pngLgggg
gggTet.pnggggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggTet.pngTet.pnggggg
gggLLLgggg
gggLgggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngJJTet.pngTet.pngTet.pngTet.pngTet.png
gggJTet.pngggggg
gggJTet.pngTet.pnggggg
gggggTet.pnggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gggTet.pngTet.pngggggg
gggJJJgggg
gggggJgggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngLTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngLTet.pngggggg
gggLLTet.pnggggg
gggTet.pnggggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngggggg
gggLLLgggg
gggLgggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngJTet.pngTet.pngTet.pngTet.png
ggggTet.pngJTet.pngTet.pngTet.pngTet.png
gggTet.pngJJgggg
gggggTet.pnggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gggJJJgggg
gggggJgggg

Like other spin triples, this works with SRS only:

Tet.pngTet.pngjTet.pngggTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngjjjgTet.pngTet.pngTet.pngTet.png
ggggTet.pngggggg
ggggTet.pngggggg
gggTet.pngTet.pngggggg
Tet.pngTet.pngTet.pngTet.pngggTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pnggTet.pngTet.pngTet.pngTet.png
ggggjggggg
ggggjggggg
gggjjggggg

Also works with higher overhang:

Tet.pngTet.pngTet.pngTet.pngggTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngjTet.pngTet.pnggTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngjjjgTet.pngTet.pngTet.pngTet.png
ggggTet.pngggggg
ggggTet.pngggggg
gggTet.pngTet.pngggggg
Tet.pngTet.pngTet.pngTet.pngggTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pnggTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pnggTet.pngTet.pngTet.pngTet.png
ggggjggggg
ggggjggggg
gggjjggggg

In The New Tetris overhang is not required:

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngjjjTet.pngTet.pngTet.pngTet.pngTet.png
ggggjggggg
ggggTet.pngggggg
gggTet.pngTet.pngggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggjggggg
ggggjggggg
gggjjggggg

Atari rotation unevenball (video):

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
IITet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ZIITet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ZTet.pngLLLTet.pngTet.pngTet.pngTet.pngTet.png
ZTet.pngJJLTet.pngTet.pngTet.pngTet.pngTet.png
ZTet.pngJJTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
IITet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ZIITet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ZLLTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ZLJJTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ZLJJTet.pngTet.pngTet.pngTet.pngTet.pngTet.png

SRS only:

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pnggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pnggTet.pnggg
ggggTet.pngTet.pngTet.pngTet.pnggg
gggggTet.pnglggg
gggggTet.pnglggg
gggggTet.pngllgg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pnggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngglgg
ggggTet.pnglllgg
gggggTet.pngTet.pngggg
gggggTet.pngTet.pngggg
gggggTet.pngTet.pngTet.pnggg

180° Twists

For games with 180° rotation buttons other twists are possible. These are most commonly used in Nullpomino because it has an option to reward all-spins. Other games besides Nullpomino may or may not have rotation systems that support the types of 180° twists listed here.

All of these twists are for SRS.


T-Spin Single

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGTTet.pngGGGGG
GGTTTTet.pngTet.pngGGG
GGGGGTet.pngGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGTet.pngTet.pngGGGGG
GGTet.pngTet.pngTTTGGG
GGGGGTGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGTTet.pngGGGGGG
GTTTTet.pngTet.pngTet.pngGGG
GGGGGTet.pngGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGTet.pngTet.pngGGGGGG
GTet.pngTet.pngTet.pngTTTGGG
GGGGGTGGGG

T-Spin Double

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGTTet.pngGGGG
GGGTTTGGGG
GGGGGTet.pngTet.pngTet.pngGG
GGGGGGTet.pngGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGTet.pngTet.pngGGGG
GGGTet.pngTet.pngTet.pngGGGG
GGGGGTTTGG
GGGGGGTGGG
Tet.pngTet.pngTet.pngTet.pngTTet.pngTet.pngTet.pngTet.pngTet.png
GGGTTGGGGG
GGGGTTet.pngGGGG
GGGGTet.pngGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGTet.pngTGGGGG
GGGGTTGGGG
GGGGTGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTTGGGGG
GGGGTGGGGG
GGGTet.pngTet.pngTet.pngGGGG
GGGGTet.pngGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngGGGGG
GGGGTGGGGG
GGGTet.pngTTGGGG
GGGGTGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngGGGGG
GGGGTet.pngGGGGG
GGGTTTGGGG
GGGGTGGGGG

T-Spin Triple

Tet.pngTet.pngTet.pngTet.pngTTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTTGGGGG
GGGGTGGGGG
GGGGTet.pngTet.pngGGGG
GGGGTet.pngGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngGGGGG
GGGGTGGGGG
GGGGTTGGGG
GGGGTGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngGGGGG
Tet.pngTet.pngTet.pngTet.pngTGGGGG
Tet.pngTet.pngTet.pngTTGGGGG
GGGGTGGGGG
GGGGTet.pngGGGGG
GGGGTet.pngTet.pngGGGG
GGGGTet.pngGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngGGGGG
GGGGTet.pngGGGGG
GGGGTGGGGG
GGGGTTGGGG
GGGGTGGGGG

I-Spin Single

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GIGGGGGGGG
GITet.pngGGGGGGG
GITet.pngGGGGGGG
GITet.pngGGGGGGG
GGTet.pngGGGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GTet.pngGGGGGGGG
GTet.pngIGGGGGGG
GTet.pngIGGGGGGG
GTet.pngIGGGGGGG
GGIGGGGGGG

I-Spin Double

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GIGGGGGGGG
GIGGGGGGGG
GITet.pngGGGGGGG
GITet.pngGGGGGGG
GGTet.pngGGGGGGG
GGTet.pngGGGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GTet.pngGGGGGGGG
GTet.pngGGGGGGGG
GTet.pngIGGGGGGG
GTet.pngIGGGGGGG
GGIGGGGGGG
GGIGGGGGGG

S-Spin Single

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngSSTet.pngTet.png
GGGGGSSTet.pngTet.pngTet.png
GGGGTet.pngTet.pngGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGGSSTet.pngTet.pngTet.png
GGGGSSGGGG

S-Spin Double

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGGTet.pngSSGG
GGGGGSSGGG
GGGGTet.pngTet.pngGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGGTet.pngTet.pngTet.pngGG
GGGGGSSGGG
GGGGSSGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngSSTet.pngTet.pngTet.pngTet.png
GGGSSGGGGG
GGGGTet.pngTet.pngGGGG
GGGGGTet.pngGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngSTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGSSGGGGG
GGGGSTet.pngGGGG
GGGGGTet.pngGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGTet.pngSGGGGG
GGGGSSGGGG
GGGGGSGGGG

S-Spin Triple

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngSSTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngSSTet.pngTet.pngTet.pngTet.pngTet.png
GGGGTet.pngGGGGG
GGGGTet.pngTet.pngGGGG
GGGGGTet.pngGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngSTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngSSTet.pngTet.pngTet.pngTet.pngTet.png
GGGGSGGGGG
GGGGTet.pngTet.pngGGGG
GGGGGTet.pngGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGSGGGGG
GGGGSSGGGG
GGGGGSGGGG

Z-Spin Single

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngZZTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngZZGGGGG
GGGGTet.pngTet.pngGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngZZGGGGG
GGGGZZGGGG

Z-Spin Double

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGZZTet.pngGGGGG
GGGZZGGGGG
GGGGTet.pngTet.pngGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGTet.pngTet.pngTet.pngGGGGG
GGGZZGGGGG
GGGGZZGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngZZTet.pngTet.pngTet.pngTet.png
GGGGGZZGGG
GGGGTet.pngTet.pngGGGG
GGGGTet.pngGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngZTet.pngTet.pngTet.png
GGGGGZZGGG
GGGGTet.pngZGGGG
GGGGTet.pngGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGGZTet.pngGGG
GGGGZZGGGG
GGGGZGGGGG

Z-Spin Triple

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngZZTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngZZTet.pngTet.pngTet.png
GGGGGTet.pngGGGG
GGGGTet.pngTet.pngGGGG
GGGGTet.pngGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngZTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngZZTet.pngTet.pngTet.png
GGGGGZGGGG
GGGGTet.pngTet.pngGGGG
GGGGTet.pngGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGGZGGGG
GGGGZZGGGG
GGGGZGGGGG

L-Spin Double

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGllGGGGG
GGGGlTet.pngTet.pngGGG
GGGGlGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pnglTet.pngTet.pngTet.pngTet.pngTet.png
GGGTet.pnglGGGGG
GGGGllTet.pngGGG
GGGGTet.pngGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGTet.pngTet.pngGGGGG
GGGGlllGGG
GGGGlGGGGG

J-Spin Double

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGGjjGGG
GGGTet.pngTet.pngjGGGG
GGGGGjGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngjTet.pngTet.pngTet.pngTet.png
GGGGGjTet.pngGGG
GGGTet.pngjjGGGG
GGGGGTet.pngGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGGTet.pngTet.pngGGG
GGGjjjGGGG
GGGGGjGGGG

Teleporting

With 180° spins it is possible to pass through solid walls. This is called teleporting.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngZGGGGGG
Tet.pngTet.pngZZGTet.pngGGGG
Tet.pngTet.pngZGTet.pngTet.pngGGGG
GGGGTet.pngGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngGGGGGG
Tet.pngTet.pngTet.pngTet.pngGZGGGG
Tet.pngTet.pngTet.pngGZZGGGG
GGGGZGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngZTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngZZGGGGGG
Tet.pngTet.pngZGGTet.pngGGGG
GGGGTet.pngTet.pngGGGG
GGGGTet.pngGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngGGGGGG
Tet.pngTet.pngTet.pngGGZGGGG
GGGGZZGGGG
GGGGZGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGTet.pngSSGGGG
GGGSSGGGGG
GGGGGGTet.pngTet.pngGG
GGGGGTet.pngTet.pngGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGTet.pngTet.pngTet.pngGGGG
GGGTet.pngTet.pngGGGGG
GGGGGGSSGG
GGGGGSSGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GIGTet.pngGGGGGG
GIGTet.pngGGGGGG
GIGTet.pngGGGGGG
GIGTet.pngGGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GTet.pngGIGGGGGG
GTet.pngGIGGGGGG
GTet.pngGIGGGGGG
GTet.pngGIGGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngIIIITet.pngTet.pngTet.png
Tet.pngGGGGGGGGTet.png
GGGTet.pngTet.pngTet.pngTet.pngGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngGGGGGGGGTet.png
GGGIIIIGGG

Twist Option

Sometimes there is more than one way to twist a piece into a hole. Think about which twist is best for the situation. Which cells should be filled, and which should be left behind?

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gggggTet.pnggggg
gggTet.pngTet.pngTet.pnggggg
gggTet.pnggggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggg-gggg
ggglllgggg
ggglgggggg

SRS only

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gggggTet.pnggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gggggTet.pnggggg
gggTet.pngTet.pngTet.pnggggg
gggTet.pnggggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggglgggg
ggglllgggg
ggg-gggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
gggTet.pnggggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggTet.pngTet.pngTet.pngggg
gggTet.pngTet.pngTet.pngTet.pngggg
ggggTet.pngggggg
gggggTet.pnggggg
gggggTet.pnggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggtTet.pngTet.pngggg
gggtt-Tet.pngggg
ggggtggggg
gggggTet.pnggggg
gggggTet.pnggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ggggtTet.pngTet.pngggg
gggttTet.pngTet.pngggg
gggggTet.pnggggg
gggggTet.pnggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pnggggg
gggTet.pngTet.pngTet.pngTet.pngggg
gggggTet.pnggggg
gggTet.pnggggggg
gggTet.pnggggggg
gggTet.pnggggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pnggggg
gggTet.pngtttggg
gggggtgggg
gggTet.pnggggggg
gggTet.pnggggggg
gggTet.pnggggggg
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pnggggg
gggTet.pngtttggg
gggTet.pnggggggg
gggTet.pnggggggg
gggTet.pnggggggg

See also