The Next Tetris

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The Next Tetris

The Next Tetris Pal.jpg
Developer(s) Blue Planet Software
Publisher(s) Hasbro Interactive
Release Date(s) 07 Jan 1999 (Japan)
16, Jun 1999 (USA)
Oct 1999 (UK)
May 31, 1999 (PS)
May 2001 (Dreamcast)
Platform(s) PlayStation, Windows, Dreamcast

Gameplay Info

Next pieces Two
Playfield dimensions 10x20
Hold piece No
Hard drop ?
Rotation system Original
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
The Next Tetris Multiplayer Gameplay.jpg The Next Tetris Single Player Gameplay.png

Multiple releases and publishers [1]. Introduced infinity. However, only rotation reset lock delay, move did not. Also, the rotation system was rather unique. It used smooth motion and rotation, and pieces would physically kick away from wall when rotated if there was room to, even if the final orientation did not overlap. however, this could be overridden by pressing against the wall when rotating. Also the axis of rotation depended on both the current position and the rotation direction, yielding a "ratchet effect" if you twisted a snake back and forth.

Snakes and Is are two state, meaning that if you press the same button twice, it goes back to what it was before, assuming it doesn't strike a wall while rotating smoothly. but if you press one button, then rotate back with the other one, you end up in a different spot!

Timing also seemed to matter when doing rotation at times, if you mashed the buttons properly, you could often pop a piece into a very unusual spot.

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